ampersandrew@lemmy.world to Games@lemmy.worldEnglish · 15 days agoVideo Games Can’t Afford to Look This Goodwww.nytimes.comexternal-linkmessage-square21fedilinkarrow-up15arrow-down10
arrow-up15arrow-down1external-linkVideo Games Can’t Afford to Look This Goodwww.nytimes.comampersandrew@lemmy.world to Games@lemmy.worldEnglish · 15 days agomessage-square21fedilink
minus-squareSSTF@lemmy.worldlinkfedilinkEnglisharrow-up1·14 days agoVisuals are very important in games, but Nintendo pursues clear and readable designs. Their games are easy to look at, and they age more gracefully than games pursuing realism.
minus-squareSnot Flickerman@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up0arrow-down1·edit-214 days agoThe few times they’ve pursued more gritty realism (Twilight Princess, for example) are all the times that haven’t aged as well. Twilight Princess came out after Wind Waker, but Wind Waker obviously aged far better.
Visuals are very important in games, but Nintendo pursues clear and readable designs. Their games are easy to look at, and they age more gracefully than games pursuing realism.
The few times they’ve pursued more gritty realism (Twilight Princess, for example) are all the times that haven’t aged as well.
Twilight Princess came out after Wind Waker, but Wind Waker obviously aged far better.