Cross posted from [email protected], but really applies to most games with matchmaking that I’ve played…

  • missingno@fedia.io
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    9 days ago

    Most of the games I play are so niche that ‘matchmaking’ simply consists of whoever’s available. Or sometimes it even requires pinging people on Discord.

    • ka1ikasan@lemmy.zip
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      9 days ago

      Yup, either this or the matchmaking is in find-the-most-toxic-people-available mode. I almost stopped playing online to be honest, I’d rather play couch co-op or even a good solo game.

      • MentalEdge@sopuli.xyzOP
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        9 days ago

        Personally, I think it’s about how impresonal modern matchmaking is.

        You’re only ever playing against “enemies” and “enemies” should be “hated with the hot passion of a burning sun”. And if you lose, you’re never at fault, because your teammates sabotaged you!

        People don’t have to maintain cordial relationships, because they will never meet their teammates or opponents again.

        Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually make friends with each other, friend or foe, and have more fun as a result.

        • ka1ikasan@lemmy.zip
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          9 days ago

          Yeah, you unlocked many memories of mine. I played CS back in 90s, train with bots and learn map layouts at home, then play team vs team in a club. A bit later with ADSL started to play online and it was still kinda cool. When life fast forwarded me to Quake Arena and R6S it was very fun but I never ever made any online friend. Maybe a couple of people in R6 with whom I played a few times but even then the toxicity outweighed the team play fun.

    • MentalEdge@sopuli.xyzOP
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      9 days ago

      Surprisingly, that somehow makes for far more enjoyable and friendly competition.

      Go figure.