That works just on Steam’s side I think, the trick would be emulating whatever the game itself asks Steam.
I looked up the video in question, the game’s called Champions of Breakfast and it’s a pretty small $3, so we probably won’t know because nobody gives a shit.
I don’t know about this game (nor do I really care to), but if it’s a single player game you could already do that with cheat enginess even if progression isn’t tied to achievements.
Surely making a local only implementation for tracking Steam achievements is about as hard as cracking some DRM?
There’s literally tools to arbitrarily set and change Steam achievements
That works just on Steam’s side I think, the trick would be emulating whatever the game itself asks Steam.
I looked up the video in question, the game’s called Champions of Breakfast and it’s a pretty small $3, so we probably won’t know because nobody gives a shit.
At worst the game might use certificate pinning, in which case you modify the code to insert your own certificate
I don’t know about this game (nor do I really care to), but if it’s a single player game you could already do that with cheat enginess even if progression isn’t tied to achievements.