• JackbyDev@programming.dev
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    4 days ago

    Surely making a local only implementation for tracking Steam achievements is about as hard as cracking some DRM?

      • Dutczar@sopuli.xyz
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        3 days ago

        That works just on Steam’s side I think, the trick would be emulating whatever the game itself asks Steam.

        I looked up the video in question, the game’s called Champions of Breakfast and it’s a pretty small $3, so we probably won’t know because nobody gives a shit.

        • Natanael@infosec.pub
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          3 days ago

          At worst the game might use certificate pinning, in which case you modify the code to insert your own certificate

      • JackbyDev@programming.dev
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        3 days ago

        I don’t know about this game (nor do I really care to), but if it’s a single player game you could already do that with cheat enginess even if progression isn’t tied to achievements.