Fanfic Galore@lemmy.world to Games@lemmy.worldEnglish · edit-21 day agoThank you, Thor! 🥳lemmy.worldimagemessage-square171fedilinkarrow-up1845arrow-down149
arrow-up1796arrow-down1imageThank you, Thor! 🥳lemmy.worldFanfic Galore@lemmy.world to Games@lemmy.worldEnglish · edit-21 day agomessage-square171fedilink
minus-squarelobut@lemmy.calinkfedilinkEnglisharrow-up26·1 day agoI mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up20·1 day agoNot sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card Bad code can make great games. But it will also make them very hard to maintain
minus-squareFeathercrown@lemmy.worldlinkfedilinkEnglisharrow-up7·24 hours agoUndertale also has really bad code and it’s a great game
minus-squareGhoelian@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·24 hours agoIt can alsoake fes that perform way worse than they have anything to. See yandere simulator for example
I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.
Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card
Bad code can make great games. But it will also make them very hard to maintain
Undertale also has really bad code and it’s a great game
It can alsoake fes that perform way worse than they have anything to. See yandere simulator for example