• lobut@lemmy.ca
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    1 day ago

    I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.

    • SkaveRat@discuss.tchncs.de
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      1 day ago

      Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card

      Bad code can make great games. But it will also make them very hard to maintain