• Malix@sopuli.xyz
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    7 days ago

    The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/

    I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.

    • Minnels@lemmy.zip
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      5 days ago

      We built in the cafeteria and as you say we also had these spawns in the middle of the base which seemed stupid but when we progressed further they stoped spawning there. Or maybe because we built more there? Not sure. It’s a thing of the past now anyway so if you decide to continue it will hopefully pass with progress.

      • Malix@sopuli.xyz
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        5 days ago

        sounds promising, thanks for letting me know! I’ll check back to the game during the weekend. :)

    • 🔍🦘🛎@lemmy.world
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      6 days ago

      Always keeps you on your toes. System Shock 2 also had monsters able to respawn anywhere, so you were never 100% safe.

    • SpoopyKing@lemmy.sdf.org
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      6 days ago

      I’m pretty sure the portals spawn at set locations, and there are great spots for bases that monsters can’t access at all (except for one creepy guy). There’s a great spot in a little upstairs area right by the elevator in the offices.

      • Malix@sopuli.xyz
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        6 days ago

        I wouldn’t know, not that far into the game, still just working in the starting cafeteria area. But, I’ll check it again at some point.