ITT: Folks comparing labor hours without cost of those hours.
Folks, coders who understand how game engines work and can make graphically intense well running games are 3.5-4 times more expensive per hour.
I really can’t believe I have to spell this out for everyone. Do you really think naughty dog or Rockstar aren’t hiring folks at 200k+ to work on these games for thousands of hours only still to fuck out up after 6 years of development?
I’m not saying 3d is better, it’s clearly too expensive for everyone to push these boundaries and different tools for different games; but this is just the economic reality.
But graphically intense is a supply side decision not a demand side one, most of the big hit indie games including 3D ones are either overtly styalized or doing a kind of pseudorealism that looks clean without having to model the refraction index of individual rain drops.
Silksong is using a 2D hand-animated style, which is not cheap to make, not because of coders but because it requires way more work from artists than other art styles.
I designed this penis slicer using the absolutely best components, and years of German engineering. I’m charging $1000, which is a steal if you think about the cost of the labor and parts.
Who asked for these games to look photo real, I used to like GTA back in the San Andreas and Vice City days. I hated the look of GTA 5 and didn’t even finish it, the older games had cartoon graphics and lots of charm, these new ones suck
Everyone who isn’t being pedantic and ignoring the vast majority and economic data and sales that led us to giant graphically intensive open worlds rpg and action games.
You don’t like that shit, good for you. But pretending the demand isn’t there is head in sand dumb.
Graphics peaked for me in the 360 era. Bioshock Infinite is probably the best that graphics ever needed to get. Focus on frame rate and shit, I guess, but I don’t need my mud brown shooters to look any more hyper realistic than they did in 2013.
As much as I like this platform, there’s a lot of this kind of thinking on here. People with niche opinions acting like they’re a worldwide fact.
I don’t care about hyper real graphics either, but many, many, many people care about it a lot. The reality is indie games are quite niche compared to larger games even during this time of increasing spotlight on them. Hopefully that will continue to shift but we aren’t there yet.
ITT: Folks comparing labor hours without cost of those hours.
Folks, coders who understand how game engines work and can make graphically intense well running games are 3.5-4 times more expensive per hour.
I really can’t believe I have to spell this out for everyone. Do you really think naughty dog or Rockstar aren’t hiring folks at 200k+ to work on these games for thousands of hours only still to fuck out up after 6 years of development?
I’m not saying 3d is better, it’s clearly too expensive for everyone to push these boundaries and different tools for different games; but this is just the economic reality.
But graphically intense is a supply side decision not a demand side one, most of the big hit indie games including 3D ones are either overtly styalized or doing a kind of pseudorealism that looks clean without having to model the refraction index of individual rain drops.
Silksong is using a 2D hand-animated style, which is not cheap to make, not because of coders but because it requires way more work from artists than other art styles.
I designed this penis slicer using the absolutely best components, and years of German engineering. I’m charging $1000, which is a steal if you think about the cost of the labor and parts.
Removed by mod
Who asked for these games to look photo real, I used to like GTA back in the San Andreas and Vice City days. I hated the look of GTA 5 and didn’t even finish it, the older games had cartoon graphics and lots of charm, these new ones suck
valheim out there setting a massive record in sales, with graphics that look like the PS1 with better lighting
Everyone who isn’t being pedantic and ignoring the vast majority and economic data and sales that led us to giant graphically intensive open worlds rpg and action games.
You don’t like that shit, good for you. But pretending the demand isn’t there is head in sand dumb.
Graphics peaked for me in the 360 era. Bioshock Infinite is probably the best that graphics ever needed to get. Focus on frame rate and shit, I guess, but I don’t need my mud brown shooters to look any more hyper realistic than they did in 2013.
As much as I like this platform, there’s a lot of this kind of thinking on here. People with niche opinions acting like they’re a worldwide fact.
I don’t care about hyper real graphics either, but many, many, many people care about it a lot. The reality is indie games are quite niche compared to larger games even during this time of increasing spotlight on them. Hopefully that will continue to shift but we aren’t there yet.