I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)
The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.
I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.
I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.
That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.
I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)
The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.
I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.
I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
I can see that.
I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.
That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.