Randy Pitchford has continued his social media push to address complaints about the performance of the PC version of Borderlands 4, telling some disgruntled players they can get a Steam refund if they’re unhappy with the game.
UE5 is a shit engine as of now, but what can be expected of a company run by someone just as insufferable? Epic took the advent of tech like DLSS and frame generation as an excuse to disregard performance and functionality.
All you have to do is pick out any UE5 game that exists and Google that + “performance.” Even meeting the recommended specs for Rogue City, I still had to find specialized configs to get the game the game stop crashing on launch, and even then, those specs were based on using upscaling and frame generation. In reality, “recommended” was about 25fps at 1280x720. That used to be, and realistically should be unthinkable.
AND EVEN THEN, the engine’s built-in settings for upscaling and frame generation caused even more crashing. Ultimately, I had to disable it in-game and turn it on in my driver settings because of the busted-ass engine. This is a problem with the state of gaming, and people like Randy, Tim and their supporters are only exacerbating it.
The engine’s not the problem. Personally, I have only played a single game on UE5 that had shit performance on my aging PC (I can’t even use DLSS), and it’s an early access, independently made, survival crafting game. It was never going to perform well or even be finished.
Say it with me now: “Fuck Randy Pitchford”
UE5 is a shit engine as of now, but what can be expected of a company run by someone just as insufferable? Epic took the advent of tech like DLSS and frame generation as an excuse to disregard performance and functionality.
All you have to do is pick out any UE5 game that exists and Google that + “performance.” Even meeting the recommended specs for Rogue City, I still had to find specialized configs to get the game the game stop crashing on launch, and even then, those specs were based on using upscaling and frame generation. In reality, “recommended” was about 25fps at 1280x720. That used to be, and realistically should be unthinkable.
AND EVEN THEN, the engine’s built-in settings for upscaling and frame generation caused even more crashing. Ultimately, I had to disable it in-game and turn it on in my driver settings because of the busted-ass engine. This is a problem with the state of gaming, and people like Randy, Tim and their supporters are only exacerbating it.
The engine’s not the problem. Personally, I have only played a single game on UE5 that had shit performance on my aging PC (I can’t even use DLSS), and it’s an early access, independently made, survival crafting game. It was never going to perform well or even be finished.