cross-posted from: https://atomicpoet.org/objects/3d9c9c3e-14e9-446f-9d5c-83af4227bbfc

Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

You play as Estelle Bright, a stubborn but big-hearted teen, and her adopted brother Joshua, calm and secretive, as they work as junior agents of the Bracer Guild—mercenaries who handle everything from lost pets to bandit raids.

What begins as simple small-town jobs in the idyllic kingdom of Liberl slowly peels back into a slow-burn political thriller about coups, ancient technology, and rival nations circling like sharks. The genius of Trails in the Sky is how it ties everyday people and personal stories into that larger web of conspiracies, making the upheaval feel like it’s your neighbours and your home on the line.

Some history is in order. The two most influential JRPG developers are Square Enix and Nihon Falcom. Square Enix gave us Dragon Quest and Final Fantasy. Nihon Falcom gave us Dragon Slayer and Ys. Square pushed the turn-based JRPG. Falcom’s big innovation was the action JRPG.

Dragon Slayer in particular was groundbreaking—without it, there’s no Zelda, no Hydlide, no Neutopia. It was the template for action RPGs to follow, and it was so successful it spawned spin-offs. One of them was The Legend of Heroes. That series was so successful it spun off again into Trails in the Sky. And yes—Trails itself kept spinning into more games, until it became a saga of its own.

So why haven’t you heard of it? Because Falcom wasn’t console-first like Square. Their heyday was the PC-88 and PC-98—computers that never came west. When Japan switched to Windows, so did Falcom. Trails in the Sky first arrived on Windows in 2004—but only in Japan. A PSP port followed in 2006. Still Japan only. North America finally got it in 2011… on PSP. By then, nobody here was playing PSP anymore.

It wasn’t until 2014 that the Windows version—better than the PSP one—was localized and released on Steam and GOG. It took more than a decade for Westerners to notice. But once they did, they realised this wasn’t just another RPG—this was a landmark.

The comparison to Final Fantasy VII is apt. Trails in the Sky is Falcom’s premiere JRPG. It cemented their reputation for long-form storytelling and kicked off a serialized epic that continues today. And if you think there are a lot of Final Fantasy games, Trails makes it look modest.

The difference is in the type impact each had. Final Fantasy VII was an atomic bomb. Trails in the Sky was a hurricane—starting as a whisper, then building into a storm. Westerners know the sequels like Trails of Cold Steel and Trails from Zero, but how many ever went back to the original?

Now they can. Trails in the Sky 1st Chapter is a re-imagining of that first game. And “re-imagining” is exactly the right word. Same story, not a simple remake.

What’s new? A lot. The original was purely turn-based. This version lets you switch on the fly between the classic grid system and a new real-time action mode. Combat feels fluid and layered, and Falcom themselves estimate about 80 hours to clear—double the original’s runtime—thanks to extra quests and expanded exploration.

The graphics are completely redone. The old game was 2.5D isometric sprites—think Diablo with anime characters. The new one is full 3D, third-person, HDR-enabled, yet still faithful. Rolent, the first town, looks like you remember, just rebuilt in polygons.

Sound has levelled up. Fully animated cutscenes. Professional actors in both Japanese and English. Steam even lists French, German, and Spanish text, though only English and Japanese get full voice tracks. Most importantly, Falcom’s iconic music is intact—because unlike too many remakes, they didn’t dare mess with perfection.

Controls are flexible. The devs push gamepads, but keyboard and mouse works beautifully. Xbox and PlayStation controllers are supported natively, and thanks to Steam Input, just about anything—Logitech, 8BitDo, you name it—will work.

Steam officially says Windows-only and lists Deck support as “unknown.” But previews already note it runs smooth on Deck, looks gorgeous on OLED screens, and will almost certainly get the “Verified” badge. I tested it myself on Linux—it’s flawless.

Specs are reasonable: Ryzen 5 1600, 8GB RAM, GTX 1050, and 33GB storage will net you 60fps at 1080p.

The price is steep—C$77.99. Steam also launched it with a pile of optional DLC: costumes, boosters, items. Normally I’d balk at paying that much. But this is Trails in the Sky 1st Chapter—rebuilt so a new generation can see why it’s legendary. And if that’s still too much, the 2014 version is cheap: C$21.99 on Steam, or just C$11.00 on GOG.

Reception so far is glowing. Steam already shows a 96% positive rating across 233 reviews. Players love the balance of modern upgrades with old-school heart.

Either way—whether you buy today’s re-imagining or grab the older version—you owe it to yourself to play Trails in the Sky. Because if you care about JRPGs, even a little, this is the one you don’t skip.

https://store.steampowered.com/app/3375780/Trails_in_the_Sky_1st_Chapter/

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  • atomicpoet@lemmy.worldOP
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    11 hours ago

    Okay, but I’m not talking about commercial appeal. I’m talking about artistic achievement.

    What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

    Because unlike other series that reset with each new title, Falcom committed to one continuous world. Every town, every political faction, every character connects across dozens of games.

    And this game was the beginning of it all.

    • prole@lemmy.blahaj.zone
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      13 minutes ago

      What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

      Alright, I don’t think this is true lol… Just an FYI, I’m generally defending you against the person here who apparantly really likes FF7 and really hates Trails games, but… Yeah I don’t think that’s “without question” at all. In fact, I myself am questioning it right now.

    • ratten@lemmings.world
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      3 hours ago

      Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

      You have Derek Smart levels of ignorance and hubris.

      • atomicpoet@lemmy.worldOP
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        11 hours ago

        The big thing about FFVII when it came out was the huge—for the time—fully realized world.

        It felt like stepping into a movie. There was nuance. And there were story curveballs.

        Same deal with Trails in the Sky. Fully realized world—immense. And the narrative ambition is not just huge, Nihon Falcom actually pulled it off.

        • missingno@fedia.io
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          10 hours ago

          The big thing about FF7 was that it came out during a critical transition period for the industry, and Squaresoft put the highest budget of any video game to date into making sure FF’s jump to 3D graphics was as explosive as possible. The game was heavily marketed on its technical merits, boasting about how everything this game does could only be possible on PS1. It’s full of setpiece moments that are literally just Squaresoft trying to show off their VFX budget (this is why summon cutscenes are so absurdly long). And it blew audiences away because no one had never seen anything like it before. FF7 was a revolution.

          Trails certainly has good reason to be beloved by its niche fanbase, but by 2004, it really wasn’t doing anything super unique compared to its contemporaries from the same time period. It’s a polished game, but I can’t describe it as anything more than an evolution.

          • ZombiFrancis@sh.itjust.works
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            10 hours ago

            Not to mention it was amid a crashout with Nintendo where Square struck a deal with Sony making the Playstation a sudden major contender.

          • atomicpoet@lemmy.worldOP
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            9 hours ago

            But we’re not talking about technical merits but artistic.

            There is no RPG series as big and immense as Trails.

            This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.

            • missingno@fedia.io
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              9 hours ago

              The technical merits were why FF7 was so impactful as a cultural landmark of video game history.

              Is Trails a good game? Sure.

              Is FF7 the right comparison to invoke? Not even close.

              • atomicpoet@lemmy.worldOP
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                9 hours ago

                The technical merits mattered when it launched. Do they matter now? Not at all. Otherwise FFVII would’ve gone the way of Battle Arena Toshinden—big splash at the time, forgotten in the long run.

                What gives FFVII its staying power is the art. That’s why we play games. Not for specs. For creativity.

                And this is where FFVII and Trails meet: at the rarefied height of JRPG artistry. The pinnacle. God-tier.