A bit sceptical of this number. Most popular games have some form of anti cheat which the game not run on Linux. Some other games sometimes have weird bugs that do not occur on windows. - source: I am on Linux 😩
This is by amount of games, not by player count. Most games (including non-popular ones) are not live service multiplayer games but small indie titles that do not try to break Linux compatibility on purpose. So yes, 90% sounds plausible.
When you are talking about “popular” games, you mean service games that are often some kind of multiplayer games. Each of them binds a lot of players and is big and popular, indeed. But these are only a few compared to the amount of games that have been released in the past decade. Let alone released games from 2024 that are listed on imdb.com are 1551 Imdb.com
So yes, I can imagine 90% is right since the most games are no service games and do not require some shitty kernel level anti cheat.
For bugs: I have no idea since I only use linux for non-gaming tasks.
Some games with Kernel Level Anticheat do work on Linux, because the KLA doesn’t actually check if it has access. Drag can imagine that the next generation technology of Linux gaming will be add-ons to WINE that lie to KLAs and tell them they have access. Like how yt-dlp lies to youtube and says it’s a browser.
Corporations will claim using these programs violates terms of service and is grounds for a ban. Players will respond to the bans by submitting refund requests for games they got banned from. And if we’re lucky, Valve will respond to the refund requests by demanding corporations support Linux in some form, whether it be removing the KLA or making it work on Linux.
Another possibility is, microsoft drops access to kernel level. This would solve all these problems at once. No more cheats on kernel level, no more anticheat on kernel level are needed.
Unfortunately I think Microsoft will avoid doing so, because it would remove one of the last barriers to switch to linux.
A bit sceptical of this number. Most popular games have some form of anti cheat which the game not run on Linux. Some other games sometimes have weird bugs that do not occur on windows. - source: I am on Linux 😩
This is by amount of games, not by player count. Most games (including non-popular ones) are not live service multiplayer games but small indie titles that do not try to break Linux compatibility on purpose. So yes, 90% sounds plausible.
When you are talking about “popular” games, you mean service games that are often some kind of multiplayer games. Each of them binds a lot of players and is big and popular, indeed. But these are only a few compared to the amount of games that have been released in the past decade. Let alone released games from 2024 that are listed on imdb.com are 1551 Imdb.com
So yes, I can imagine 90% is right since the most games are no service games and do not require some shitty kernel level anti cheat.
For bugs: I have no idea since I only use linux for non-gaming tasks.
Some games with Kernel Level Anticheat do work on Linux, because the KLA doesn’t actually check if it has access. Drag can imagine that the next generation technology of Linux gaming will be add-ons to WINE that lie to KLAs and tell them they have access. Like how yt-dlp lies to youtube and says it’s a browser.
Corporations will claim using these programs violates terms of service and is grounds for a ban. Players will respond to the bans by submitting refund requests for games they got banned from. And if we’re lucky, Valve will respond to the refund requests by demanding corporations support Linux in some form, whether it be removing the KLA or making it work on Linux.
Another possibility is, microsoft drops access to kernel level. This would solve all these problems at once. No more cheats on kernel level, no more anticheat on kernel level are needed.
Unfortunately I think Microsoft will avoid doing so, because it would remove one of the last barriers to switch to linux.