The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square499fedilinkarrow-up1870arrow-down115
arrow-up1855arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square499fedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up5arrow-down2·1 day agoSorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty. Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down5·1 day agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down2·1 day agoWhat did you mean by The problem is with artificially enforced barriers Then?
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
It’s literally all artificial.
What did you mean by
Then?
Wrong