• Rusty@lemmy.ca
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    1
    ·
    1 day ago

    Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it.

    • chicken@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      23
      ·
      edit-2
      24 hours ago

      That’s weird, I don’t remember that game being very hard, at least on the normal difficulty

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        4
        ·
        16 hours ago

        It wasn’t. But then you got to Inferno on act 2 (like 4 times through the game) and died over and over to flies.

      • HereIAm@lemmy.world
        link
        fedilink
        English
        arrow-up
        19
        ·
        23 hours ago

        On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.

        • Rakonat@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          21 hours ago

          Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn’t need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.