• audaxdreik@pawb.social
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    20 hours ago

    This is a very bad and damaging take and undermines real accessibility options in games.

    You are conflating two different things. The game is the food and the difficulty is a nuanced flavor that results from the individual ingredients. You are arguing that the flavor of the dish or the way it is prepared should be changed for everyone to suit your tastes.

    Accessibility ramps are structural and in no way related to the food. I in no way want to be seen as arguing against accessibility because I am a strong believer in it myself. But accessibility comes in the form of color blind modes, subtitles, ability to change or rebind controls. Actual structural issues to the game that allow you to engage with it as it has been designed.

    I do not suppose I will get through to people that have already taken up this position, but I cannot allow it to go unchallenged. Difficulty IS NOT (*necessarily) accessibility.

    If you want to dislike a game: fine. If you want to critique a game: fine. If you want to say, “I think this game is bad”: fine. But do not try to conflate your own distaste with the difficulty level as some accessibility issue.

    • BillBurBaggins@lemmy.world
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      19 hours ago

      For a game where difficulty is based on reaction time then it is accessibility. Your whole page of arguments is based on that ableist assumption and doesn’t hold up.

      Food and cafe is just an extreme example, you don’t have to discredit the idea based on the specifics of a cafe. It was supposed to make you think about the problem from the perspective of someone who feels excluded which you didn’t do. You just used to to further your agenda with emotive language like “bad and damaging”. It’s a little bit pathetic actually when all people are asking for is a slider

      • Melonpoly@lemmy.world
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        18 hours ago

        A game isn’t a public service. There are many games where part of the experience is that everyone has to go through the same or similar difficulty and the learning curve involved in that. If that isn’t something that you can manage then you don’t have to play it.

        If anything, demo versions should be more readily available so that you don’t end up buying something you can’t return.

        • BillBurBaggins@lemmy.world
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          15 hours ago

          Who decided that only things that are public services need to be accessible? Why is everyone latched onto that like it’s a given.

          If your a dev and you have x hits to kill thing x and you don’t put in a tiny bit of extra effort to multiply that by a difficulty slider “because of art” then I’m going to say you’re a bit of a dick.

          Games are barely art anyway. Most are just a toy that you play with for a bit to waste some time

          • Melonpoly@lemmy.world
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            14 hours ago

            That’s not what people are saying, but the entitled attitude here makes it seem as if games are a mandatory interaction.

            If you are a game dev and you decide that part of the experience of your game is the difficulty, so be it. Art was never and isn’t something that pleases everyone. You can call them a dick but you don’t have to engage in what they produce.

            That is such bullshit. There are large variety of games out there that still give meaningful experiences to players that calling all of them “barly art” is just wrong.

      • audaxdreik@pawb.social
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        19 hours ago

        For a game where difficulty is based on reaction time then it is accessibility.

        This describes literally any action game.

        It’s a little bit pathetic actually when all people are asking for is a slider

        And I’m telling you, sliders are not always structurally viable to the game or efficient for the developers to implement. By your arguments here, what do you want? A literal speed timer that slows down the entire game? Should Super Mario Bros. have had an easy mode that runs the game at half frame rate?