• NuXCOM_90Percent@lemmy.zip
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    15 hours ago

    Exactly, as I don’t expect QA done by something that can’t think or feel to know what actually needs to be fixed

    That is a very small part of QA’s responsibility. Mostly it is about testing and identifying bugs that get triaged by management. The person running the tests is NOT responsible for deciding what can and can’t ship.

    And, in that regard… this is actually a REALLY good use of “AI” (not so much generative). Imagine something like the old “A star algorithm plays mario” where it is about finding different paths to accomplish the same goal (e.g. a quest) and immediately having a lot of exactly what steps led to the anomaly for the purposes of building a reproducer.

    Which actually DOES feel like a really good use case… at the cost of massive computational costs (so… “AI”).

    That said: it also has all of the usual labor implications. But from a purely technical “make the best games” standpoint? Managers overseeing a rack that is running through the games 24/7 for bugs that they can then review and prioritize seems like a REALLY good move.

    • osaerisxero@kbin.melroy.org
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      15 hours ago

      They’re already not paying for QA, so if anything this would be a net increase in resources allocated just to bring the machines onboard to do the task

      • NuXCOM_90Percent@lemmy.zip
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        15 hours ago

        Yeah… that is the other aspect where… labor is already getting fucked over massively so it becomes a question of how many jobs are even going away.