Am I just deceived? I think I might love him?

  • Klear@quokk.au
    link
    fedilink
    English
    arrow-up
    71
    arrow-down
    8
    ·
    edit-2
    18 hours ago

    Valve invented or normalised a ton of crap that’s plaguing modern gaming: game launchers, always online DRM, microtransactions, achivements, lootboxes…

    I’m not saying you should stop using Steam. Go ahead, buy the Frame, VR is awesome and it looks like a really solid headset, but do it without kissing Gabe’s ass if you can. Corpos are not your friends.

    • paultimate14@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      12 minutes ago

      None of that was invented by Valve. “Normalize” is subjective but I would argue they didn’t do any of that either.

      Launchers existed for a long, long time before Steam- part of what made Steam so successful was having a centralized launcher for games from a lot of different companies together. Before then there was usually a separate launcher for each game.

      Online DRM has existed for as long as the Internet was ubiquitous enough to get away with it. Offline DRM existed before that. Even back in the 80’s games would ship with all sorts of anti-piracy mechanisms. The only 2 Valve games that ever had DRM were Artifact and DOTA 2, both of which were online multiplayer-only games, which seems perfectly reasonable to me.

      Maple Story is pretty widely considered to be the first game with micro transactions, and they were in the form of loot boxes. By the time Team Fortress came out the concept was already popularized in MMO’s, Facebook games like Farmville, and FIFA.

      Achievements aren’t something I really care about, but game had those concepts for years. I remember playing Spyro 2 as a kid and tracking down all the skill points. Sure it doesn’t use the word “achievement” but even today Sony uses the word “Trophy” to mean the same thing.

      Corporations aren’t your friend of course, it’s just weird that people think Valve invented these things. And Valve’s implementations are some of the most benign and consumer-friendly cases in the industry.

      The launcher i consider a positive - it’s a great way to organize my library, including non-steam games. There’s tons of free features I use all the time, like Remote Play, free Cloud Saves, friend management. It’s great for managing inputs from all sorts of different controllers, managing systems with multiple displays, allowing me to control everything with a controller without having to set it down to use my mouse and keyboard. They have great mod support for the games that use it. There’s tons more features I don’t use. It’s not just a launcher like EA Play or UPlay- it’s a full platform. It’s so useful that I even added GOG Galaxy as a non-steam game.

      Any business needs to balance the needs of its stakeholders. Owners, partners, creditors, consumers, employees, governments, etc. Valve is one of the fairest companies left alive in 2025 at balancing all of these entities, and yet in every online discussion about them someone always feels the need to pipe in and be like “well aktually they are secretly very bad!”, just because they don’t have the power to stop other companies from being shitty. They don’t have the bargaining power to tell Sega to get rid of Denuvo on a games from prior generations selling for $20. They don’t have the bargaining power to Ubisoft or Larian to drop their annoying launchers. They don’t have the power to tell other publishers and devs to stop adding pay-to-win mechanics. They don’t have the power to stand up to payment processors that are demanding certain content be removed from the store.

      Valve DOES have the power to promote Linux as a legitimately viable operating system for gamers, behind Linux enthusiasts. They have the power to get Microsoft to drop their ridiculous store. They have the power to get Ubisoft to at least add their games to Steam, even if you need a dumb launcher still. They have the power to clearly and consistently label games with DRM in their store so consumers can make informed decisions without spending hours digging through the legalize or EULA’s or doing research on enthusiast forums.

      It’s fair to question whether Valve’s 30% cut is justified for every publisher, though we also know that some publishers have been able to make separate deals at times. I’m sure you can find other things that are fair to question. It’s really weird to accuse people of “kissing Gabe’s ass” just for recognizing that Steam is the best platform for a consumer to use right now.

    • halvar@lemy.lol
      link
      fedilink
      arrow-up
      3
      arrow-down
      2
      ·
      4 hours ago

      Blaming game launchers on Steam is like blaming streaming becoming unusable on Netflix. They were having success being (probably) the first ones to do it and when other companies saw that they tried to copy their success, only to find out that what made the original product successful was that they were the only ones doing it and that was (unlike the new landscape the companies just created) incredibly useful.

      The sad fact of the matter is that while having a one stop shop for anything sounds great, once a solution in a certain field gets successful the other companies trying to achive the same success will fly in like vultures and make it forever impossible to have just one service that unites everything into one neat package.

      • Suburbanl3g3nd@lemmings.world
        link
        fedilink
        arrow-up
        7
        arrow-down
        1
        ·
        14 hours ago

        For me, it’s when people complain that a game/system/platform doesn’t have them. Some games and systems don’t need or want to gamify playing games and that’s okay

      • Klear@quokk.au
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        8
        ·
        11 hours ago

        They’re nothing but a skinner box that’s supposed to keep you playing games for longer. It’s the same type of instant gratification built into most mobile game, but applied to everything else.

        • howrar@lemmy.ca
          link
          fedilink
          arrow-up
          6
          ·
          9 hours ago

          In a system where you pay once for the game, isn’t that a good thing? It lets you enjoy the game for longer instead of making you constantly buy new games, thus spending less money for the same amount of enjoyment.

          • Klear@quokk.au
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            4
            ·
            9 hours ago

            It’s meant to keep you playing after you stop enjoying said game. Besides, pay once? Shit like this is very often paired with the free-to-play and microstransactions model.

            • yermaw@sh.itjust.works
              link
              fedilink
              arrow-up
              3
              ·
              2 hours ago

              I really dont think its that bad. I can see the argument that they should be able to be disabled for people with OCD or something. I used to feel some kind of FOMO for not 100% every game.