

As someone who isn’t necessarily big on the notion streamlining is “objectively” good game design… That more or less began to be disposed of the minute we had the technology, minus a few now-niche genres that rely on it. It was gradual, but mass market games as early as Zork in 1981, had save schemes.
Usually when people think in genres instead of artists, genres get more granular, so we end up with hundreds of more new words that describe minute differences. Like, look at EDM, a genre that has never really cared about individual artists. They’ll consider a 5BPM difference to be a different genre.
Given all the different “microgenres” that are popping up now, usually by younger artists, I think that tracks with music today.