• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    9 hours ago

    Wasn’t the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

    • Duamerthrax@lemmy.world
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      6 hours ago

      Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero’s vision of Doom(it was Quake). It’s not great though, so if they tried to implement those ideas back with Doom, it probably wouldn’t have been as well received. Doom has a sort of K.I.S.S. design.

        • Skullgrid@lemmy.world
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          9 hours ago

          … OK, I read masters of doom. Quake had a vision, that vision became daikatana.

          The problem was that Romero couldn’t bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design

            • Skullgrid@lemmy.world
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              9 hours ago

              Sure. It can be true for both games :)

              Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.

              EDIT : I suggested quake because you said you were unsure :)