but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.
I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.
how?
…like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps?
but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
Not necessarily or exclusively? I am talking about tools like this…
https://www.avoyd.com/avoyd-voxel-editor-documentation.html
edit sorry feeling a bit oversensitive this morning I guess
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.