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Clip Studio Paint doesn’t work on Linux, and neither does Paint Tool Sai (which are the only art programs I’m extremely familiar with) and a lot of game developers with kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS. In fact, someone could actually make a Linux distro with its only focus being cheating. However, if Valve manages to create an actual secure enviroment in SteamOS (and I do trust them to find a way) and exports said environment to other Linux distros, we may actually see games like Battlefield 6, Valorant, GTA V, and Call of Duty on Linux.
If that ever happened I would never, ever use Windows again.
Use Winboat to run windows programs that have Wine issues:
Windows isn’t a secure environment, it’s just that it’s centralized enough in Microsoft that they can require all code to be signed by Microsoft and hardcode kernel signatures in the TPM. In terms of actual security against viruses and spyware, Linux is much more secure.
If you’re okay with Microsofts AI slowing down your computer and watching everything you do, then I guess the centralization and integration with big gaming companies makes it a more capable gaming system than Linux.
Personally, I couldn’t give a fuck about Battlefield 6. Trump’s son in law can keep his crappy AAA games.
I ended up making the choice to just avoid the games that don’t work under Linux. They seem to all be almost exclusively AAA twitch shooters that require far too much from me as a player anyway.
The only way I can vote on the topic is with my wallet.
kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS.
I don’t think it will be possible to limit non-casual cheating (i.e. those who are willing to spend money) using the dynamic matchmacking approach.
The only way to beat cheating is to have “old style” community servers with regulars for cheaters to be kickbanned by someone with admin rights and/or server votes for kickbans. Not saying this will happen any time soon in the mainstream, but I don’t see an automated approach working short of something like required real world IDs.
I would strongly oppose a ‘secure environment’ because I feel it would open the floodgates on Linux for that to be used against the user. Want to use xyz application? You have to use an approved distro. Want to stream copyrighted media? Approved distros only.
Pardon my ignorance as I’m not a game programmer by any means, but why can’t server side cheat detection be the main focus? I understand there’s inherent intricacies with ping, local game performance, desync, glitches and unintended behaviors, but it seems to me like the game studios are happier to outsource cheat detection to the client side and then they can spend less dev time working on server side cheat detection.
It’s really ironic that DRM on Netflix restricts Linux viewers to 480p. Why would anyone bother fighting with DRM when just pirating it gives you a 4K version that actually works?
Fuck yeah! It is very good. Just needs a wee bit more app support and I’d already be 100%.
what app? chances are there’s a linux equivalent that’s way better, more powerful, and harder to learn….
for me it’s DAWs… bigwig studio runs on linux and is pretty nice, but i just want abletonIf you switch they will come
Which app?
Dirac Live. I have a PC license and while I have found DSP alternatives, they are very difficult to get to work, and the results are never as good.
I’m waiting until I upgrade my AVR and will run Dirac off that unit directly, then it’s off to Linux Land Purity.
We just need better support by some laptop manufacturers (looking at you Asus)





