And now OpenXR/SteamVR shall become the dominant standard. Hooray!
Over $100 billion in research and investment just to go “Nah, nevermind.”

Username checks out
Capitalism is the most efficient system!!!
The last of the old cargo cult is finally converting to the new one.
Good now maybe indie developers can actually do something interesting with VR and begin the process of rehabilitating the destroyed perception it has gotten with the public.
Actually when you put it that way, maybe Facebook can destroy all the hype around AI too!
Cant wait for your words to come true. Let’s go Mark you have got this AI thing
when will they realize the real crypto is in virtualized ai?!
There’s practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux
If anyone’s ever going to be able to crack the secret to widespread adoption of VR, I think it’ll be Valve.
In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.
VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)
There were over a thousand people working on it?
They were taking taking turns jacking off Zuckerberg (metaphorically of course … or perhaps …).
That doesn’t seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there’s all the associated staff of managers, hr, administrators, etc.
Even then, I would think it would be in the low hundreds.
Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR.
So it could be considerably more!





