• simple@lemm.eeOP
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    1 day ago

    This is a weird take. Bethesda isn’t getting in the way of mods and actively supports them, it’s not like they pushed an update to screw over Fallout London, they’re not going to get permission from mod creators to work on their own franchise.

    If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It’s their franchise, they can do whatever they want.

    • Zahille7@lemmy.world
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      1 day ago

      Exactly! I hate when people keep saying Bethesda “screwed over” mod devs, as if making a free mod takes precedence over someone who actually works for the game studio being told by their boss to make this update happen.

      There’s too much going on at the company for someone to try to track down mod authors to “get their permission”

      It would be like you offering me a place to stay and asking if I’m okay with you doing housework. Like I have no say, it’s your house, you need to do regular maintenance.

      • Genius@lemmy.zip
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        21 hours ago

        I disagree with the fundamental assertion that work is more important when it’s paid.

        • NιƙƙιDιɱҽʂ@lemmy.world
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          18 hours ago

          Don’t get me wrong, fuck Bethesda, but they’re the owners of the IP…whatever they say is more important is more important, paid or not…

          • Genius@lemmy.zip
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            18 hours ago

            I disagree with the fundamental assertion that software can be owned

              • Genius@lemmy.zip
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                17 hours ago

                Why are you using a state’s laws to determine your own sense of morality?

                • NιƙƙιDιɱҽʂ@lemmy.world
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                  15 hours ago

                  Personal beliefs and the laws to which you are upheld are two different things. I didn’t say I agree with the law. Why are you assuming my personal beliefs?

                  • Genius@lemmy.zip
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                    15 hours ago

                    Because you said what they say is important is more important. That sounds like a subjective opinion to me, not an interpretation of the law.

    • Lord Wiggle@lemmy.world
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      1 day ago

      Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren’t rotten.

      • Ledivin@lemmy.world
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        1 day ago

        an update which was specifically designed to break the mod.

        [Citation Needed]

      • BradleyUffner@lemmy.world
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        23 hours ago

        WTF are you smoking? It was not “specifically designed to break the mod”. It was specifically designed to coincide with the Fallout TV series on Amazon prime.

      • Zahille7@lemmy.world
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        1 day ago

        How are you even getting upvoted? You’re clearly just talking out of your ass.

      • Schadrach@lemmy.sdf.org
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        1 day ago

        Both very soon after release by an update which was specifically designed to break the mod.

        I’m now curious about this from a technical perspective - how did the update specifically break their mod in particular? Were they doing a bunch of custom DLL hooks or something?

        I know with Skyrim SE modding it’s usually that any update breaks SKSE and a tiny handful of other mods that directly hook DLLs or the executable (these mods are usually scripting engine extensions and are a dependency for a variety of other mods), and depending on the update sometimes it takes longer than average to get a new version of those running (the AE update was one of those because they switched compiler version and that broke the method SKSE was using to find hooks). But in general that only breaks 1) mods using those (think SkyUI) until a new version comes out, after which most of those mods start working again without the individual mods needing an update and 2) mods that include their own plugin DLL, (think SkyClimb) which have to wait on an update and then compile a new version of the DLL for the new version of both the game and the other mod, because addresses and functions they are hooking may have changed. Mods not using SKSE or similar generally run just fine between versions of SSE (including AE).

        • Demdaru@lemmy.world
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          1 day ago

          Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.

          • Schadrach@lemmy.sdf.org
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            1 day ago

            So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn’t handle it so they had to track down the offsets manually like before they’d written the tool, leading to a longer than usual time for the script extender to update than usual?

            Which if it’s anything like SSE means that mods that didn’t use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.

            • Demdaru@lemmy.world
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              1 day ago

              Exactly, nothing target mod specifically, it’s just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.

              • Schadrach@lemmy.sdf.org
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                21 hours ago

                I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.

                Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they’d potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.

                • Demdaru@lemmy.world
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                  11 hours ago

                  Yeah, that’s what Fallout Londond creators advised - delay the update. A lot of folk got already hit with it by this time tho, so a lot of people were pissed.

                  And they DID insert their own IIRC, may be wrong on that one.