• Ashtear@lemm.ee
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            2 days ago

            It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.

    • sp3ctr4l@lemmy.dbzer0.com
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      2 days ago

      I’ve heard it described as basically:

      What if we made a game with the core concept of Final Fantasy X-2, but with our own story and characters and expanded upon the gameplay?

      I haven’t played it, but afaik, its jrpg style combat based around your team of 3, but there’s a lot more involved timed and reaction based elements to the gameplay… its not as static as an old school jrpg like earlier versions of Final Fantasy, but its also not quite as invovled as the even more complex and dynamic FF7 Rebirth gameplay system.