• Samdell@lemmy.eco.br
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    9 hours ago

    Shameful, but this is the state of modern game developers. Scrap every possible avenue of paying your workers a living wage while surrendering to all latest failure tech fads.

    • MudMan@fedia.io
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      5 hours ago

      Neither of those things happened here.

      The examples people found include a monitor showing random technical text that someone asked a LLM to write (presumably the writer who goofed is getting paid) and some localized subtitles that were left with a machine localization (the rest of the localization was contracted out).

      Even assuming a bunch of other stuff in the game was AI generated and just went undetected, which is likely, if it’s all iterations on what people noticed it definitely doesn’t fit your description.

  • MudMan@fedia.io
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    15 hours ago

    Just so we’re clear, the first pass of localization of every game you’ve played in the past decade has been machine-generated.

    Which is not to say the final product was, people would then go over the whole text database and change it as needed, but it’s been frequent practice for a while for things like subtitles and translations to start from a machine generated first draft, not just in videogames but in media in general. People are turning around 24h localization for TV in some places, it’s pretty nuts.

    Machine generated voices are also very standard as placeholders. I’m… kinda surprised nobody has slipped up on that post-AI panic, although I guess historically nobody noticed when you didn’t clean up a machine-translated subtitle, but people got good at ensuring all your VO lines got VOd because you definitely notice those.

    As with a lot of the rest of the AI panic, I’m confused about the boundaries here. I mean, Google Translate has used machine learning for a long time, as have most machine translation engines. The robot voices that were used as placeholders up until a few years ago would probably be fine if one slipped up, but newer games often use very natural-sounding placeholders, so if one of those slips I imagine it’d be a bit of drama.

    I guess I don’t know what “AI generated” means anymore.

    I haven’t bumped into the offending text in the game (yet), but I’m playing it in English, so I guess I wouldn’t have anyway? Neither the article nor the disclosure are very clear.

    That said, the game is pretty good, if anybody cares.

    • afaix@lemmy.world
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      7 hours ago

      historically nobody noticed when you didn’t clean up a machine-translated subtitle

      I don’t know about that, it’s super noticeable when that happens, it’s just that it mostly affects languages other than English, so it did not get noticed by Western media unless there is a review bombing campaign after a particularly atrocious localization

      • MudMan@fedia.io
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        5 hours ago

        As a non-native English speaker, let me tell you, terrible localization was very much a thing that happened well before machine translation, so that by itself (and more subtle typos or one-off errors) was definitely not enough to infer that someone had forgotten to fix a machine-translated line once.

        You can definitely tell when something has been machine-translated and not fixed, but the real challenge is lack of context. This leads to nonsensical localization even today, whether it’s human or automated, especially in crowdsourced localizations, which are frequent in open source software. I contribute to some on occassion and maaaan, do I wish well intentioned people in that space would stop contributing to projects they don’t use/lines they haven’t seen in situ.

    • chicken@lemmy.dbzer0.com
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      5 hours ago

      but I’m playing it in English, so I guess I wouldn’t have anyway?

      The text in the screenshot in the reddit post they link is in English

      • MudMan@fedia.io
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        5 hours ago

        I hadn’t clicked through to the Reddit thing (for obvious reasons). The example in the article proper is in a Portuguese subtitle, but now that you pointed me at it and I did check the Reddit thread… well, that text is not legible in game unless you really try, so yeah, I hadn’t read it. I’m guessing that’s the only English instance?

    • Poopfeast420@discuss.tchncs.de
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      14 hours ago

      Machine generated voices are also very standard as placeholders. I’m… kinda surprised nobody has slipped up on that post-AI panic

      Diablo 4 had this recently, where an obviously Microsoft Sam like robot voice made it through, and a few people lost their minds.

      • Nils@piefed.ca
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        10 hours ago

        I thought MS Sam was an accessibility feature, that you can enable and disable text-to-speech. Did they use that for NPCs voice-overs?

        • Poopfeast420@discuss.tchncs.de
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          5 hours ago

          Ok? It was a temporary voice file that the devs forgot to remove or replace. And people immediately screamed that Blizzard is trying to sneak AI into the game.

  • Sculptus Poe@lemmy.world
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    16 hours ago

    What an insanely non-issue to clutch one’s pearls at… Between Luddites and Trumpites, this is the worst timeline…

    • Daggity@lemmy.zip
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      15 hours ago

      Really appropriate example, actually.

      As the Industrial Revolution began, workers naturally worried about being displaced by increasingly efficient machines. But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection Writings of the Luddites. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”

      • ILoveUnions@lemmy.world
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        14 hours ago

        Me and the boys being worried for our jobs as automation stretches onwards and just wanting some level of guarantee that good paying jobs will still be available 😭

      • MudMan@fedia.io
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        12 hours ago

        For the record, the word as a general noun is widely recognized to mean what everybody thinks it means:

        Luddite noun Ludd·​ite ˈlə-ˌdīt : one of a group of early 19th century English workmen destroying laborsaving machinery as a protest broadly : one who is opposed to especially technological change

        One of the weirder annoyances of the AI moral panic is how often you see this spiral of pedantry about the historical luddites whenever someone brings up the word as a pejorative.

        I mean, fair rhetorical play, I suppose, in that it creates a very good incentive to not bring it up at all. If the goal was to avoid being called a luddite as an insult or as shorthand for dismissing AI criticism as outright technophobia I suppose that is mission accomplished, disingenuous as it is.

          • MudMan@fedia.io
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            5 hours ago

            That is correct.

            It is also correct that someone disagreeing with me can be doing so because of a moral panic. Our agreement is entirely disconnected to whether there is a moral panic at play or not.

            For the record, I think “AI” is profoundly problematic in multiple ways.

            This is also unrelated to whether there is a moral panic about it. Which there absolutely is.

            • abbotsbury@lemmy.world
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              5 hours ago

              long winded way to say your objections are logical and sound while everyone else is just having a panic, you little moralizer you.

              • MudMan@fedia.io
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                4 hours ago

                Well, no, it’s a concise way to say some objections are logical and sound and some are stemming from a moral panic.

                Whether I agree with the objections on each camp is, again, irrelevant.

                I disagree with some of the non-moral panic objections, too, and I’m happy to have that conversation.

                Four possible types of objections in this scenario, if you want to be “logical” about it:

                • Objections that aren’t moral panic that I agree with.
                • Objections that aren’t moral panic that I disagree with.
                • Objections that are moral panic that I disagree with.
                • Objections that are moral panic that I agree with.

                I think there aren’t any in that last group, but there are certainly at least some objections in all other three.

    • TingoTenga@lemmy.world
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      15 hours ago

      Ah, the always welcome “and so what?” comment, with a side of name calling for some extra spice.

    • criss_cross@lemmy.world
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      15 hours ago

      Like I’m not the biggest fan of gen ai but a generic computer screen feels like a good use case for filler text.

    • borth@sh.itjust.works
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      15 hours ago

      Showing that even a small non-issue use of AI will be detected is a pretty strong incentive for other games to disclose that willingly. Otherwise, why would they admit to it if no one can tell? Morals??? 😂😂😂

      • Sculptus Poe@lemmy.world
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        15 hours ago

        Why should they “admit” to it when NeoLuddites with pitchforks and no ability to reason lurk around every corner?

        • abbotsbury@lemmy.world
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          10 hours ago

          A substantial part of the market not wanting AI in their products is actually a great reason for them to disclose when it is or isn’t used

    • XM34@feddit.org
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      11 hours ago

      Thank you. At least some people on this abomination of an antisocial media still seem to use their brain.

    • awesomesauce309@midwest.social
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      15 hours ago

      Gamers who get mad having to wait for company logos to show while games boot: They have to disclose every piece of software they use to make every game! I want my games 100% hand crafted and bespoke. I want to sense the life people spent meticulously crafting mudsplat_texture_1 - mudsplat_texture_500. Also no crunch (and no bugs, obviously)