• Annoyed_🦀 @lemmy.zip
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    8 days ago

    It honestly bugged me that people think there’s like a ceiling price for 2d even though it require artist to animate frame by frame, but 3d it’s unlimited even though you could tweak everything far more easily.

    • Brave Little Hitachi Wand@lemmy.world
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      8 days ago

      2D is not even less work than 3D imo if you’re comparing “good looking” 3D and 2D work. Modern techniques have all but rendered them as merely separate art styles.

      • Annoyed_🦀 @lemmy.zip
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        8 days ago

        Yeah, It really depend on how detail you want it to be, both is hard, but somehow people will pay one more than the other.

        So the smart thing to do here is have a 2d metroidvania with 3d artstyle, and suddenly the price ceiling is removed lol (bloodstained is $40 on release)

          • 4am@lemmy.zip
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            8 days ago

            A lot of 2d games are done in 3d engines these days anyway, because it gives “free” parallax, depth buffering and masking, hardware accelerated compositing etc.

            So it’s all the work of hand-drawing animation frames with all the complexity of rigging and mapping in 3d.

            Enter the Gungeon and the Shovel Knight series are two examples that come to mind.

    • Nalivai@lemmy.world
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      8 days ago

      There is a price for every D. You go to the store and buy a D for like 15 bucks, so reselling it for more than 20 is criminal. You get one D for free with a game engine, then you buy another D, that’s why the top price for two D is 20 bucks. You would think a game with 3 D will be capped at 40, but then you need to add some A to it, so it’s OK if a game with 3 D and 3 A costs 80 bucks at retail, A aren’t free.

    • CallMeAnAI@lemmy.world
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      8 days ago

      It’s not about hours. It’s the cost of those hours. Despite tons of helpers, performant 3d is hard as fuck. And with that comes expensive coders. In extreme cases you’re talking about 3.5:1.

    • Lembot_0004@discuss.online
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      8 days ago

      That’s capitalism for you: first you say that the price doesn’t depend on the production expenses and can be as big as the seller wants, and now you try to explain the price with “production expenses”. No. It is a 2d platformer. 20 bucks is already a very high price.

      • 4am@lemmy.zip
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        8 days ago

        $20 is cheap AF for a game the length and quality of Silksong.

        The only real argument you are making here is that “capitalism sucks”. So, I guess we unintentionally agree.

      • Annoyed_🦀 @lemmy.zip
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        8 days ago

        first you say that the price doesn’t depend on the production expenses and can be as big as the seller wants

        Huh? When did i even claim that?

        Edit: also even if i said that, which i didn’t, let’s not pretend selling a 2d metroidvania at $30 or even $40 is as same as AAA studio justifying selling their game at $80. It’s like a different issue altogether because one is actively firing people and exploit cheap worker and giving their CEO a fat bonus while claiming inflation, the other is people pretend a dimension of their artwork is the limiting factor.

      • webghost0101@sopuli.xyz
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        8 days ago

        My beliefs are that all software, with no exceptions should be free and non economic, set this aside for a bit:

        I still see absolutely no reason for why one art style would have more value then any other art style.

        A game can be anything we can conceive. The best games i played where not about the gameplay but the stories they tell, the vibes they set, the feelings they make me feel.

        Thomas was alone and limbo are technically speaking not very complex but the value those games hold is infinitely more then a modern urbisoft title.

        One is expensive produced soulless junk i wouldn’t even want to install ending with an abstract value of 0 to me, the others are experiences i cherish that i cannot buy for 20 bucks anywhere else therefor far exceeding the abstract value that 20 bucks is. Its worth way more, its factually sold for way less.

        But i repeat, all software should be free, art and experiences should be shared freely and the people who make them deserve the means to flourish by getting acces to the many natural resources that are being wasted on capitalism.

        • Lembot_0004@discuss.online
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          8 days ago

          Nintendo: Yes, you can shove that Mario in your socialistic arses; now give us those “the means to flourish by getting acces to the many natural resources”! All of them! Now!

          • webghost0101@sopuli.xyz
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            8 days ago

            Nitendo already has access because they have money and connections, if they would want to build something new, lets say a themepark or just a big event on public property there is not much stopping them, they can just do that with faster signed permission then you would receive a rejection email.

            Nitendo also isnt indie game at all, just because they happen to make 2d platforms doesn’t mean they represent the default Businessmodel for all 2d platformers.

            As a consequence of Nintendo already having more then a reasonable share, it also becomes morally correct to use their products and services without payment. The costs of All their games, hardware, regardless of 2d style should be 0 to consumers who almost all have less then they should have.