The new controller and headset have stressed addressed every issue I had with each directly.
It killed me that the original Controller didn’t have a second analog stick. A lot of people tried to claim that the trackpad was a viable replacement, but I just could never get used to it. Loved all the other features.
On top of that, no more light towers! I’ll finally be able to bring it friends’ places to demo! Plus the fact that the headset supports native gaming means no tower needed for some titles. I’d imagine the vast majority of VR-focused titles will run just fine since they almost all target low-spec anyway.
See it was the lack of dpad for me. The touchpads+gyro finally made high fidelity controller aim possible and fun, but no dpad meant I still needed a regular controller for 2d games
My impression of the original Steam Controller was that it was designed for games I don’t want to play on controller, at the expense of being terrible for games I do want to play on controller.
I have it off on my phone at the moment because my soft keyboard is enaging in shennanigans, and I will say that I didn’t appreciate how many errors that I make on tiny phone keyboards that it fixes until now. I mean, damned if you do, damned if don’t.
Thanks, but I don’t think that it’ll do it for me. I’ve tried similar packages before, and the problem is that I also want the ability to input a bunch of Unicode characters and use keys in terminal emulators and so forth. Even Anysoft Keyboard, which I’m presently using, is occasionally lacking, and it’s pretty comprehensive. I’ve considered doing a soft keyboard myself, even, but I just can’t work up the will to go develop for Android with Google slowly closing some stuff. I think that my long-run trajectory is to move what I can to a Linux laptop and hope that GNU/Linux phones eventually become a practical alternative to Android.
The new controller and headset have
stressedaddressed every issue I had with each directly.It killed me that the original Controller didn’t have a second analog stick. A lot of people tried to claim that the trackpad was a viable replacement, but I just could never get used to it. Loved all the other features.
On top of that, no more light towers! I’ll finally be able to bring it friends’ places to demo! Plus the fact that the headset supports native gaming means no tower needed for some titles. I’d imagine the vast majority of VR-focused titles will run just fine since they almost all target low-spec anyway.
See it was the lack of dpad for me. The touchpads+gyro finally made high fidelity controller aim possible and fun, but no dpad meant I still needed a regular controller for 2d games
My impression of the original Steam Controller was that it was designed for games I don’t want to play on controller, at the expense of being terrible for games I do want to play on controller.
I think maybe based on the rest of your comment, you intended to write “addressed”?
God, I hate autocorrect.
Try thumb-key
I have it off on my phone at the moment because my soft keyboard is enaging in shennanigans, and I will say that I didn’t appreciate how many errors that I make on tiny phone keyboards that it fixes until now. I mean, damned if you do, damned if don’t.
Thumb-key is the solution.
https://github.com/dessalines/thumb-key
Thanks, but I don’t think that it’ll do it for me. I’ve tried similar packages before, and the problem is that I also want the ability to input a bunch of Unicode characters and use keys in terminal emulators and so forth. Even Anysoft Keyboard, which I’m presently using, is occasionally lacking, and it’s pretty comprehensive. I’ve considered doing a soft keyboard myself, even, but I just can’t work up the will to go develop for Android with Google slowly closing some stuff. I think that my long-run trajectory is to move what I can to a Linux laptop and hope that GNU/Linux phones eventually become a practical alternative to Android.
If you submit a patch with a custom layout you can do this pretty easily