• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    1 day ago

    Chrono Trigger

    Wouldn’t an emulator of either the snes or Playstation version work better than the PC port? 🤔

    Does the newer remaster even have anything worthwhile? I personally do not like the UI compared to the OG.

    • Cethin@lemmy.zip
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      11 hours ago

      Even if this is the worst way to play it, it’s still worth them fixing whatever the issue was. It’s not like it’s exclusive to that game. Whatever it was doing that wasn’t working as intended likely effects other games too. It was an issue with how Proton translated it, and the fix should apply to any other similar usage of whatever graphics library it was using.

    • ErableEreinte@lemmy.ca
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      22 hours ago

      I wouldn’t play the PS1 port, because of the long losing loading times.
      I agree with that article though, that the best version to play is the DS port. The Steam release is okay, it’s simply the easiest to buy nowadays.

    • Nima@leminal.space
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      1 day ago

      SNES in my opinion is the superior version. and having access to better saves is also appreciated cause some fights can get long.

        • Nima@leminal.space
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          1 day ago

          I admit I tend to avoid ps1 emulation because it tends to look… tilted kinda? like the polygons seem to always be out of whack.

          but maybe its a bit smoother if it doesn’t have to generate any 3d images or textures. I have not played the ps1 version so I am not entirely sure if it suffers from that or not.

          • BradleyUffner@lemmy.world
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            22 hours ago

            That tilted look is due to the PS1 graphics hardware lacking perspective correction for projected textures. It gave its games a very distinctive look.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            1 day ago

            Well it’s a 2D game so the PS1’s quirks of 3D rendering don’t even apply.

            I know what you mean, tho. That unique look PS1 has because it didn’t use floating point integers for the vertices, so whenever the camera moves, the models look like they are shifting/wiggling as vertices jump from point to point in the most unsmooth manner possible?

            • Nima@leminal.space
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              23 hours ago

              yes that’s what I mean! interesting that it works that way. also its good to hear it runs well on ps1.