I dont know all of them, but for example the earlier ones like Kirbys dream land 2; were they supposed to be ridiculously easy games? Like I do enjoy them just as a chill game to play. But im wondering what their purpose was. I maybe do recall reading they were made for younger kids. I just have always thought of Kirby as WAY overpowered and as such the games almost become blah.
I think I played one of the newer ones on switch and while it was really cool how you could become a car, I think the gameplay was still a little hand holdy.
i just rolled credits on Forgotten World (the one where you can become a car) last night and i was blown away. Forgotten World is largely a 1:1 conversion of the 2D games into 3D with the notable exception that you can’t float higher than your jump height, so that does raise the skill floor noticably. still, just getting to the end of any given level is easy-peasy, but some of the challenges and collectables are definitely tricky. the 3-star portal stages in particular can be a real challenge, and there’s also a post-game world i haven’t tried yet. i think the switch 2 version even has a post-post-game. ultimately, though, if challenge is an important factor for you, you’ll probably be better served by another game
kirby and the amazing mirror deserves a shout-out for being difficult in it’s own unique way. it’s a metroidvania but many of the doors are one-way just like in regular kirby, so it’s easy to fuck up and go the wrong way and have to restart. the platforming and combat are both still very easy but that does you a fat lot of good when you hit a dead end!
Kirby games were never too hard to play. I grew up with the first games, Kirby’s Dream Land on Game Boy, Kirby’s Adventure on NES and Kirby’s Dream Land 2 on Game Boy. In the first game he didn’t even have his characteristic skill to eat enemy and transform to absorb their skills.
To me the Kirby games always were a mood thing, its super super fun for the music, the art style and to see these cute enemies and worlds. Just exploring and trying out to see what comes next. And since he learned skills from enemies, it got 1000x more interesting with all the abilities.
Yes, in a time when almost everyone implicitly agreed that video games need to pose some kind of challenge, the Kirby games were refreshingly chill.
The Kirby games are generally made for kids. At the time when they originated (on the original Gameboy and the NES) a lot of games were quite difficult, so a game that wasn’t brutally difficult but still fun to play was somewhat of a novelty.
These days, Kirby also tends to be used when Nintendo wants to explore with a new type of game.
I loved them as a kid for exactly that reason. I was not good at video games in the NES era, and Kirby was the one game I could actually beat. It was cool not just replaying the same 2-3 levels over and over again for hours.
Miyamoto and Sakurai envisioned the original Kirby’s Dream Land as a My First Game for beginners. That was an explicit design goal for the game.
That said, many of the games do have some harder postgame challenges tucked away. In fact that too dates all the way back to Dream Land’s Extra Game that can be accessed by Up+A+Select on the title screen. Extra Game is arguably still not that hard, but it does set some precedent for what’s to come in later titles.
Super Star put a bigger focus on this with The Arena, a rather long boss rush gauntlet combining every boss from every preceding sub-game, with limited healing. The remake, Super Star Ultra, adds new sub-games that pretty much pick up where the original’s difficulty curve left off - the original Super Star starts with Spring Breeze, a condensed retelling of Dream Land, and SSU’s new content starts with Revenge of the King, a remix based on Dream Land’s Extra Game. Then SSU ends with The True Arena, incorporating all the new content, including harder versions of the original bosses and a new True Final Boss.
Super Star Ultra pretty much set the tone for modern Kirby after that. Return to Dream Land, Triple Deluxe, and Planet Robobot all feature a direct reprise of both The Arena and The True Arena, the latter incorporating other postgame challenges from those games, and all of which culminate in their own True Final Boss.
Also, for a self-imposed challenge, you can always try playing without copy powers.
https://wikirby.com/wiki/Difficulty
https://wikirby.com/wiki/Extra_ModeAs someone whose favorite game as a kid was Kirby’s Adventure, yes, Kirby is supposed to be accessible to young children. 100% completion can be a bit hard. I remember Sakurai saying that he tuned Kirby to be the easiest to control in Smash games because kids like to play him. As an adult, they’re relaxing to play. They’re not all easy though – Canvas Curse might not be retro, but I think it’s hard!
Canvas Curse might not be retro
Canvas Curse is older now than Dream Land was when Canvas Curse came out.
Oh man. 13 years between the games vs. 21 years now.
They are definitely on the easy side but that meant as a kid I could finish it and is one of favourite Game Boy games.
Kirby’s Dream Land has one of the best soundtracks too. Especially “green greens” which I love.
When I was a kid I loved Kirby and the crystal shards on the n64. I’m pretty sure that Kirby is mainly for younger kids, I think I first played it at 5 or 6, but tbh I’ll still play it on an emulator from time to time
Aren’t they rates E for everyone and that includes children. So it makes sense that some are easy.







