Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
Are you willing to put in an API key and pay money for interactions with an LLM?
It’s not really a one time cost. And I don’t know if devs really want to take on that expense.
Is an API key necessary? Pretty sure there are local LLMs.
They would increase requirements significantly and be generally pretty bad and repetitive. It’s going to take some time before that happens.
games already have pretty extensive requirements for function, one model running for all NPC’s wouldn’t be that bad i dont think. it would raise ram requirements by maybe a gig or 2 and likely slow down initial loading time as the model has to load in. I’m running a pretty decent model on my home server which does the duties of a personified char and the CT im running ollama on only has 3 gigs allotted to it. And thats not even using the GPU which would speed it up tremendously
I think the bigger problem would be testing wise that would be a royal pain in the butt to manage, having to make a profile/backstory for every char that you want running on the LLM. You would likely need a boilerplate ruleset, and then make a few basic rules to model it after. But the personality would never be the same player to player nor would it be accurate, like for example I can definitly see the model trying to give advice that is impossible for the Player to actually do as it isn’t in the games code.
Would it? Game developers can run anything on their own servers.
That would be crazy expensive for the studios. LLM companies are selling their services at a loss at the moment.
Citation missing, so unconvincing. We’re not talking about a general purpose LLM here. Are pretrained, domain-specific LLMs or SLMs “crazy expensive” to run?
I’d figure that small models could be run locally and even incorporated into the local game code without needing to use a big company’s API, if they wanted to.
There are models that can run on raspberry pi. Obviously not the latest and greatest but still useful
The training is much more expensive than the actual usage