Same reason why I’ve decided to skip Switch 2, and I’ll pirate the games 10 years from now.
If it’s going to be digital anyways, fuck it, ya know? If I don’t get a physical copy, why am I going to clutter my physical space with a case that does almost nothing?
Now imagine if NES, SNES, N64 games had been like this. If internet had been around in the 80s like it is now, do you think an SNES download cart would do anything today? I still have NES/SNES/N64 games. If the cart were a digital download, I’m sure the download links wouldn’t work today. WiiU doesn’t even work, and that was 10 years ago.
I mean…I guess. I wouldn’t exactly call SatellaView the same thing as internet downloaded games.
My understanding is it was a Japan only thing, that you downloaded the actual game from local corner stores (like 7/11), and then dialed in for the “live” voice acting from random actors. So even though they’d be reading the same script, your experience would differ wildly, and the audio was about onpar with a telephone call being played out of your tv speakers.
And the reason it was Japan only is because as patchy as that sounds, it’s still more advanced than what we had available in terms of connectivity in the USA at the time.
that 7/11 thing existed but it wasn’t the satellaview. it was a program they made to sell off older games for older consoles until 2006. The name of the program itself escapes me however.
Your first statement is ironic because the SatellaView is literally internet downloaded games. It used satellite internet. You also didnt need anything other than the peripheral and the included software disk. It downloaded and stored the games locally.
That being said its not entirely related to the question of downloaded games on the switch 2. SatellaView games were all free. The service was free. You just paid for the peripheral. The games were a variety of stuff, some that were minor modifications of existing games, some that were basically leaderboard based challenges, and some that were actually pretty fully fleshed out titles based on existing franchises.
The voice acting bit youre remembering is true, but the games themselves were still downloaded via satellite and stored locally on the peripheral.
that you downloaded the actual game from local corner stores (like 7/11)
No, games were broadcast via satellite modem - hence the name.
The live radio dramas were only part of a few special event titles, but there was a lot more on the service, including standard downloads of both retail games and Satellaview exclusives.
Same reason why I’ve decided to skip Switch 2, and I’ll pirate the games 10 years from now.
If it’s going to be digital anyways, fuck it, ya know? If I don’t get a physical copy, why am I going to clutter my physical space with a case that does almost nothing?
Now imagine if NES, SNES, N64 games had been like this. If internet had been around in the 80s like it is now, do you think an SNES download cart would do anything today? I still have NES/SNES/N64 games. If the cart were a digital download, I’m sure the download links wouldn’t work today. WiiU doesn’t even work, and that was 10 years ago.
What you are describing existed! The Satellaview. You are correct, while some have been preserved, most of the games were lost to time.
I mean…I guess. I wouldn’t exactly call SatellaView the same thing as internet downloaded games.
My understanding is it was a Japan only thing, that you downloaded the actual game from local corner stores (like 7/11), and then dialed in for the “live” voice acting from random actors. So even though they’d be reading the same script, your experience would differ wildly, and the audio was about onpar with a telephone call being played out of your tv speakers.
And the reason it was Japan only is because as patchy as that sounds, it’s still more advanced than what we had available in terms of connectivity in the USA at the time.
that 7/11 thing existed but it wasn’t the satellaview. it was a program they made to sell off older games for older consoles until 2006. The name of the program itself escapes me however.
Your first statement is ironic because the SatellaView is literally internet downloaded games. It used satellite internet. You also didnt need anything other than the peripheral and the included software disk. It downloaded and stored the games locally.
That being said its not entirely related to the question of downloaded games on the switch 2. SatellaView games were all free. The service was free. You just paid for the peripheral. The games were a variety of stuff, some that were minor modifications of existing games, some that were basically leaderboard based challenges, and some that were actually pretty fully fleshed out titles based on existing franchises.
The voice acting bit youre remembering is true, but the games themselves were still downloaded via satellite and stored locally on the peripheral.
No, games were broadcast via satellite modem - hence the name.
The live radio dramas were only part of a few special event titles, but there was a lot more on the service, including standard downloads of both retail games and Satellaview exclusives.
Both the Satellaview and its competitor the Sega Meganet allowed for direct downloads. As did the US version Sega Channel.