• TabbsTheBat@pawb.social
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    13 hours ago

    Companies would still be cutting flour with chalk if they had their way. “It’s limiting blah blah blah” that’s the point you corpos, consumer rights are about the consumer not the bottom line

    • BestBouclettes@jlai.lu
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      12 hours ago

      History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.

    • Kyrgizion@lemmy.world
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      13 hours ago

      Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.

      • deadcream@sopuli.xyz
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        13 hours ago

        Larian has six studios and over four hundreds of employees. They are not as big as Ubisoft of course, but they are still very much an AAA game studio.

          • M137@lemmy.world
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            4 hours ago

            So did many of the other big AAA devs, then they changed. You’re not making any point at all. And don’t get me wrong, what Larian has done is amazing, and the response from the rest of the AAA game studios is both hilarious and depressing, but sadly not surprising. Most AAA studios got big by doing good, they wouldn’t have gotten that big otherwise. But then either new people came in an fucked them up or the ones already there got greedy and lost touch with reality, it’s the same with many other things.

      • Klear@lemmy.worldOP
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        13 hours ago

        Larian has close to 500 employees across studios in seven different countries. They’re definitely the good guys (at least for now), but they are not an example of a small indie studio.

        • errer@lemmy.world
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          13 hours ago

          BG3 being DRM-free and playable indefinitely also demonstrates that you can have plenty of success and not break your own product to do so.

          • RazgrizOne@piefed.zip
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            11 hours ago

            Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.

            • msage@programming.dev
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              9 hours ago

              They did not, they said you can be successful without corpo overhead and bullshittery.

              • RazgrizOne@piefed.zip
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                9 hours ago

                Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.

                • EldritchFeminity@lemmy.blahaj.zone
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                  43 minutes ago

                  Show me on the doll where that comment said Larian is an indie developer. Saying that they lack corporate interference does not equal claiming that they’re an indie team.

                  There’s this neat thing between indie devs and AAA corporate studios called AA. Big enough to fund larger projects than indie devs while being small enough to usually still be private companies that aren’t beholden to investors and therefore can take larger risks than the AAA devs are allowed, letting them make the games that they would want to play. CD Projekt RED and FromSoft both fit into this category as well, though all 3 companies are getting big enough to potentially start being considered AAA studios.