• Valmond@lemmy.world
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      11 days ago

      Yeah this is over the top.

      IP laws are bad, but that doesn’t mean we should just get rid of them completely IMO.

              • Deceptichum@quokk.au
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                10 days ago

                I’m not a seppo either matey.

                My meaning hasn’t changed, you’re a shitlib by non-US standards.

                I’m not even going to humour your dishonest argument of trying to make a critique of capitalism the same as attacking democracy. As an Anarchist, I’m much more in favour of democracy than you ever will be.

    • NoneOfUrBusiness@fedia.io
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      11 days ago

      Let’s face it, corporate can do that anyway and drown you in legal fees if you try to oppose them and/or make a legally distinct version of your art. The reason corporations don’t take your work and concepts for free is that they don’t think it would be profitable to do so, not that they can’t.

      • SoftestSapphic@lemmy.world
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        11 days ago

        Not really,

        Every successful indie game dev ever would have probably never had their names known in a world where Epic games could just take their work and resell it on their platform.

        • NoneOfUrBusiness@fedia.io
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          11 days ago

          But here’s the thing: When you can find everything pirated (doubly so in this hypothetical no-IP world), why would you buy a game if not to support the developers? If the developers aren’t getting money either way, there’s no merit to buying off an alternative platform compared to piracy.

          • finitebanjo@piefed.world
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            11 days ago

            Counter-question: Why would you buy it? Why would they even make it while starving?

            Developers get paid now. Turning that into a creator economy reliant on donations is silly.

            I admit it is a fun mental excersize to imagine a world where corporations would struggle to monetize something, but I think it’s wholly unrealistic given distribution has costs.

            • NoneOfUrBusiness@fedia.io
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              11 days ago

              Counter-question: Why would you buy it?

              For the same reason anyone buys games now: Because they believe developers deserve compensation for their work and/or to support the devs. Anyone who doesn’t think so can and does already pirate, and the thriving indie dev industry is thriving despite the existence of a completely free alternative.

              Why would they even make it while starving?

              Because they believe they can make money. See above for why they’d think so.

              Turning that into a creator economy reliant on donations is silly.

              That’s pretty much what it already is. Anyone who doesn’t want to pay can get the game in question without paying; it’s just that plenty of people do decide to pay despite the existence of this option. I mean, hell, pretty much any game you coild possibly want exists on any of the dozens of pirated game sites. It’s impossible for anauthorized corporate resales to even attempt to compete with this.

              Point being: If you’re an indie game dev who is able to make money from their games, you’re making that money because your players support you and want you to succeed snd make more games, not because state violence has successfully restricted access to channels that will mske you money. Therefore, an increase in channels that don’t mske you money wouldn’t compete with channels that do make you money, because making you money isn’t a coincidence; it’s the whole point.

              • Valmond@lemmy.world
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                10 days ago

                Indie game Devs who make money do so because people like their games, and that’s it. Mediocre games get no money even if the Devs are very nice and good people.

                Personally I feel your idea pushes people to sell the “studio”, the “Devs” etc like stars, instead of selling “the game”.

                • NoneOfUrBusiness@fedia.io
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                  10 days ago

                  Indie game Devs who make money do so because people like their games, and that’s it.

                  I mean, that’s true but it doesn’t contradict what I said. “I like this game” -> “I want the people who made this game to succeed and make more games” and/or “the people who made this game deserve compensation for their work” -> “I should buy this game rather than pirate it” is how the logic goes. I mean, you’ll see this in any indie game fandom.

      • finitebanjo@piefed.world
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        11 days ago

        Your assertion doesn’t hold water in the face of an industry where small Indie Devs are flourishing more than ever.

        • NoneOfUrBusiness@fedia.io
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          11 days ago

          I’m not sure what you mean. Why would a thriving indie dev scene make stealing art profitable? Can you give a concrete example of something that would happen on a large scale without IP laws?

          • finitebanjo@piefed.world
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            11 days ago

            If Steam could take and resell your games without paying you anything, they would sell more of your game than you would and all of those sales would be lost revenue for you.

            • NoneOfUrBusiness@fedia.io
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              11 days ago

              But here’s the thing: There’s no point in buying a game without supporting the devs. At that point you might as well pirate, because what you’re describing would just be piracy that you pay for.

              • finitebanjo@piefed.world
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                11 days ago

                If the devs don’t give it away for free and the distributors don’t give it away for free then you’re getting files from a third party which has risks associated. That’s literally the only reason not to pirate now.

                Also, the Corpos would still have antipiracy methods like DRM and control all print, merch, and other media.

                • NoneOfUrBusiness@fedia.io
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                  10 days ago

                  If the devs don’t give it away for free and the distributors don’t give it away for free then you’re getting files from a third party which has risks associated. That’s literally the only reason not to pirate now.

                  You sound like you’ve never actually talked to someone who plays indie games. “I wish I could pirate this but I can’t” is a virtually unheard of sentiment, because in the first place anyone who wants to pirate already does. There are plenty of safe and trusted piracy sites. The vast majority of games can be obtained for free, yet people pay for them anyway.

  • SoftestSapphic@lemmy.world
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    11 days ago

    I want to support this idea, but what happens when Disney then skims all social media for other people’s art and then sells it on their giant much more easily accessible platforms?

    • CheesyFox@lemmy.sdf.org
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      10 days ago

      You point out Disney’s bastardly behaviour. We point out Disney’s bastardly behaviour. Link the originals. Support the actual creators. Leaving only mediocre people behind, so they could enjoy their mediocre content.

      That’s why we all chose to be here rather than on reddit, for example. Aren’t we?