• FiveMacs@lemmy.ca
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        6 days ago

        I personally like playing the developers games, not the communitys games. when I want to play the community’s version of the game, I get mods.

      • aeronmelon@lemmy.world
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        6 days ago

        Yeah. It’s one thing if the fanbase comes together demanding a change with an actual rationale, but it’s another if it’s just popular influencers inciting a pitchfork riot against the devs and rate-bombing an otherwise good game.

  • Rhaedas@fedia.io
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    6 days ago

    I ran into this long ago in Ultima Online and Everquest days. “Balance” does not mean “even”, guys. Sometimes an overpowering thing needs to be overpowering, and “balance” it in some other way. The term “nerfing” was created in UO for this very act of devs bending to the will of whiners instead of reexamining the game dynamics (if any change was needed at all).

  • Pechente@feddit.org
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    6 days ago

    I love how scary the tanks are in Hell Let Loose because most classes cannot really do anything against them and since they’re usually manned by 3 people, they almost always spot you when they’re facing your direction. Its great

  • halfsalesman@piefed.social
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    6 days ago

    I hate loud stupid people influencing game balance so fucking much.

    I’m glad I don’t play PVP games anymore.

    If I ever get back into game dev though and make a multiplayer game…

    • The Picard Maneuver@piefed.worldOP
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      6 days ago

      It sadly happens in single player games too… People complain loudly that parts are too hard, then the devs put out nerfs in response.

      A significant number of legendary bosses from the arcade and cartridge era are probably only famous because they were dialed up too hard and couldn’t be tweaked after release, and I think it’s more memorable that way.