How does someone beating a game on “story” mode reduce your enjoyment of beating it on “nightmare”? I don’t get it. We can have both in the same game; isn’t that just better?
(Assuming we’re talking about single player, obv.)
Even if the game is single player, some games are a social experience. You discuss in forums, with friends, about your experience, and when I want that kind of experience difficulty levels cheapen the social aspect of the single player game.
This is not new either, I remember talking to friends about how I beat the water temple in ocarina of time as a kid. Everyone who beta it had to go through beating it and it gave them something to talk about. It just wouldn’t be the same if there was an easy mode, it’s not the same shared experience.
I guess my answer is that no game is truly single player because humans are social creatures. And again, there are games catered to your interests so it’s not like either of us is suffering from a shortage of enjoyment.
It just wouldn’t be the same if there was an easy mode
What’s the difference between saying, “I beat that level” for a game with only one difficulty setting and saying, “I beat that level on hard mode” for a game with multiple difficulty settings?
Multiple difficulty settings never stopped people from talking or bragging about accomplishments in Doom.
It doesn’t feel the same. I enjoy knowing that when someone on the internet or on forums complains about X that my experience matches theirs without having to look for the difficulty they played on. It’s not really bragging rights, but knowing that everyone in the community is having the same shared experience, no need of tags or anything. It’s a social thing for me more than anything.
Then there’s the matter of Devs being able to fine tune things better if they don’t need to care about multiple patterns, progression levels, etc. I won’t get to those because while important, the point I wanted to make is that single difficulty games allows for a shared experience between players which facilitates more community. You can have it with different difficulties but that breeds elitism and fuck that, everyone on the same field and that’s it.
I mean it both ways btw, some games are easier and that’s how you are supposed to experience them, ex: Slimer Rancher
Every time there’s a multiple diff game I always search for the one devs “intended” originally because it’s the most fine-tuned and the expected experience (usually the one before the hardest diff), but I prefer not having to make that choice.
For some games, where hardship and strife is a genuine core element of the creative vision, a single level of difficulty doesn’t just create a striking apprehension of the genuineness of that hardship, it also allows the developer to tune that difficulty with great care, further pushing that choice to serve the intended experience.
The game is only “just better” with difficulty options if you have implicitly accepted the idea that you should be able to complete any game you buy. If you don’t feel that way about, say, books you purchase, please investigate that feeling.
For some games, where hardship and strife is a genuine core element of the creative vision, a single level of difficulty doesn’t just create a striking apprehension of the genuineness of that hardship, it also allows the developer to tune that difficulty with great care, further pushing that choice to serve the intended experience.
This is all a very flimsy excuse for annoying gate keeping.
Pretending that difficulty tuning has to suffer if there is more than one difficulty is absurdly nonsensical.
Of all the parts of a game that take significant effort, this is not one.
Studios literally already tune their games for a specific difficulty firstly usually, and tune up or down from there.
You are just imagining that magically one difficulty means higher quality difficulty.
The game is only “just better” with difficulty options if you have implicitly accepted the idea that you should be able to complete any game you buy. If you don’t feel that way about, say, books you purchase, please investigate that feeling.
This is such an absurd prick opinion that makes no fucking sense whatsoever.
Who in the fuck buys any media they don’t intend on being able to finish. What???
You think people are buying books they think they’ll want to stop reading half way? Movies they’ll want to walk out of?
How did you get so deluded you even thought you were making a cogent argument here.
We can have both in the same game; isn’t that just better?
This is the crux of the problem right here: it assumes that adding in difficulty adjustments is zero cost for the dev and can be done without affecting the overall game feel and I insist that that is a wildly incorrect assumption. This isn’t about other people playing the game on “easy mode” reducing my enjoyment of the game, it’s about adjusting the perfect balance and vision of the game reducing the enjoyment for everyone overall.
Difficulty can be, but is not always a discrete series of elements that can just be adjusted on sliders. Difficulty is a derivative attribute of other gameplay elements that give rise to it. Adjusting the difficulty as a derivative element can negatively flow backwards into poor adjustments to the game design if not done properly. Adjustments to the game design that allow for easier control and flow into the derivative attribute of difficulty may undermine the overall vision? Does that make sense?
Given an old school game like Ninja Gaiden on the NES it’s easy to think of how difficulty modes could be implemented by simply adjusting damage values, hit point values, life count, etc. But something like Dark Souls derives its difficulty from item balance, level architecture, encounter design, world puzzles. Rebalancing all of that for one or several difficulty modes is non-trivial! Furthermore, anyone who has played any of the Soulslikes can tell you that no playthrough is the same. One build may breeze through an area because they have specific strengths while other builds may struggle. How do you balance around all builds on multiple axes of gameplay elements?
A lot of people agree that Dark Souls is perfect (or near so) as it is and exactly the kind of thing we want while another group of people says, “I hate this thing and it’s not to my liking but by changing it I could maybe hate it a little less.” Think of it like the audio of a song being too loud and rather than properly adjust the overall range to preserve the entire tune you simply clip the highs and lows. It’s not a good song anymore … for anyone.
Gamers have a hard time properly articulating their critiques and I absolutely abhor the “git gud” mentality, but taken in the most positive light I can, I believe what most of them really mean isn’t just simply practice or skill up. It’s to learn to meet the game where it’s at. And if you still don’t like it, it’s not a game for you.
and I insist that that is a wildly incorrect assumption.
Based on nothing but your gatekeeping feelings.
Gamers have a hard time properly articulating their critiques and I absolutely abhor the “git gud” mentality,
No you don’t, thats literally just one of the excuses you use here for your gatekeeping.
. And if you still don’t like it, it’s not a game for you.
They are absolutely allowed to criticize a game that you believe isnt for them. They’re allowed to review it poorly if they’ve bought it, and they’re allowed to shit on it for not being to their liking just as you’re allowed to praise it.
Based on the detailed arguments of the entire post you just replied to without responding to any of those points.
No you don’t, thats literally just one of the excuses you use here for your gatekeeping.
This is not gatekeeping. It is explaining why I like the game as it is and implore others to experience and enjoy the game where it wants you to be.
They are absolutely allowed to criticize a game that you believe isnt for them.
For fuck’s sake, yes! Everyone is allowed to criticize but everyone in this thread is trying to “fix” the game and demand the developers do things to cater to them that they have directly stated they do not or have no intention of doing and somehow we’re the selfish ones here?!
Look, I can review a Barbie game, but I’m going to hate it because I’m am must in no way the intended audience. Should the developer cater to my sensibilities until it becomes a game I want to play? The intended audience of any specific Souslike game or other difficult game is a lot blurrier because it could be anyone from any demographic.
If you think the game is bad, say the game is BAD. Say YOU hate it! Don’t make arguments about how the game should be when other people love it the way it is. Sit with your opinion and recognize it for what it is. Your opinion.
Based on the detailed arguments of the entire post you just replied to without responding to any of those points.
They were not detailed arguments at all. You just “feel” like game difficulty has to be this magic thing that can’t possibly have settings without compromising your dream experience. You have no evidence for this. You just want it to be true to justify the gatekeeping.
This is not gatekeeping. It is explaining why I like the game as it is and implore others to experience and enjoy the game where it wants you to be.
Using fancy verbal diarrhea to say exactly the same thing is not convincing.
You are absolutely gatekeeping as you want games not to have options because you think people should play the game how you want to play games.
For fuck’s sake, yes! Everyone is allowed to criticize but everyone in this thread is trying to “fix” the game and demand the developers do things to cater to them that they have directly stated they do not or have no intention of doing and somehow we’re the selfish ones here?!
You absolutely are the selfish ones here. I mean look at that ridiculously bad faith summary of the comments here.
People are 100% reasonable and right to complain about games doing things they don’t like here, on a forum for discussing games.
They aren’t at all unreasonable for doing so. This specific excerpt from you is such nonsensical double speak, where you start by saying yes people can criticize, but finish by calling people selfish for not liking aspects you like.
Im sure youll try to weasel around that being what you’ve done, but thats what it is.
Look, I can review a Barbie game, but I’m going to hate it because I’m am must in no way the intended audience.
This is a bs weasel though, because many of the people are the intended audiences. These arent crazy mismatches, these are developers being stubborn and stuck up in bougie, high artsy, self important ways that a great deal of their playerbases don’t appreciate.
From what you’re suggesting, you basically think all the games you like should get about half the sales numbers they are getting because anyone who doesn’t like any noteworthy aspect of the game clearly just isnt the intended audience and shouldn’t have bought it.
Its a silly, childish black and white view solely there so you can continue to be angry at people for being critical about the aspects of a game you gatekeep around.
Don’t make arguments about how the game should be when other people love it the way it is.
Why? This is you pretending to be for open conversation but not at all being… This is the gatekeepy bullshit I am talking about.
Adding difficulty options does not cheapen the game, it widens its appeal and makes games far more fun for a larger amount of people without subtracting from the experience for others.
For instance, lets say you have a game that has painful backtracking that a large number of people complain about. Who does it harm to have a setting to skip the painful backtracking? Fucking nobody.
You can’t argue even for a second that this ruins the experience for those that say they do like the painful backtracking as this by no means would take away from their experiences, yet you would argue that people shouldn’t complain or ask that developers include that because you want to gatekeep experiences.
Sit with your opinion and recognize it for what it is. Your opinion.
This is a bullshit way of you insisting your (shitty) opinion is objective (where you think people shouldn’t complain about things you like) while pretending people stating their opinions are somehow doing exactly what you’re actually doing.
Oh dude … I don’t know how to tell you this but at this point you’re just wrong. Sorry to be the one to break it to you.
They were not detailed arguments at all. You just “feel” like game difficulty has to be this magic thing that can’t possibly have settings without compromising your dream experience.
I’ve broken it down several times in this topic already, but sure, let’s do it once more. Difficulty is a complex equation that is the result of various components like level architecture, encounter design, world puzzles, and complex stat curves across enemies, equipment, and player characters in addition to intricate boss fight routines with varied movesets. There’s no “slider” here. Everyone keeps mentioning these mythical sliders and THAT is the magical thinking here. That there is a simple way to adjust the game to Easy that adjusts all those other variables.
In addition to this if you were to implement sliders for each one of those features separately (neverminding how you’d do something like level architecture) what you end up takes both additional developer time and may not be as good. The fine tunings don’t fit together as nicely; it’s the difference between a model kit you buy and assembly yourself vs. one that comes premade form the manufacturer. There are different tolerances here and I think you need to get some dev perspective on this at this point.
People are 100% reasonable and right to complain about games doing things they don’t like here, on a forum for discussing games.
Here is criticism: “I do not like this game because I find it too difficult.”
Here is not criticism: “This is a bad game because the developer did not make more effort to cater to the wide range of entirely subjective opinions on what difficulty is.”
I hate to rely on arguments from popularity but when the dev of the game itself says “naw” and the game is so popular it literally spawns its own subgenre with millions of adoring fans and you’re trying to armchair unnecessary solutions to things people don’t think are problems, I ask again who is being selfish. This game ain’t for you, dawg.
From what you’re suggesting, you basically think all the games you like should get about half the sales numbers they are getting because anyone who doesn’t like any noteworthy aspect of the game clearly just isnt the intended audience and shouldn’t have bought it.
Miss me with that sales speak. Disgusting. We’re talking art here. Gross.
This is the gatekeepy bullshit I am talking about.
I think you need to look up what gatekeeping is. At this point looking at your other responses in this topic I think you’re kind of a troll? But I mean I don’t care, I have fun talking about and critiquing the finer points of games online and then actually playing them. I think I’m gonna go beat Dark Souls again while you mald.
FINAL EDIT: Cheat. Just cheat. We’ve already established elsewhere in this topic that I and many others DON’T actually care about the “sanctity” of the game, that’s a talking point people like you made up to throw around, mostly. Nobody cares. Get a cheat engine and double soul drops. Crank your stats. Enable one hit kills. Cheat. Don’t care, cheat.
Oh dude … I don’t know how to tell you this but at this point you’re just wrong. Sorry to be the one to break it to you.
What riveting, useful commentary.
I’ve broken it down several times in this topic already, but sure, let’s do it once more. Difficulty is a complex equation that is the result of various components like level architecture, encounter design, world puzzles, and complex stat curves across enemies, equipment, and player characters in addition to intricate boss fight routines with varied movesets. There’s no “slider” here. Everyone keeps mentioning these mythical sliders and THAT is the magical thinking here. That there is a simple way to adjust the game to Easy that adjusts all those other variables.
Just because you state something repeatedly doesn’t mean you’ve made a logical argument or a good point.
The easy rebuttal to this nonsense, is the question, for a game that is already made, where you are already happy, lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
There has yet to be a legitimate answer to this question.
The truth therefore, is that the only answer is gatekeeping, because you don’t want other people to be able to experience the game in a way they enjoy.
More than that, the idea that difficulty is just a series of sliders is something entirely constructed in your mind.
Atomfall for instance has things like live hints vs you figuring it out your self. Stamina, vs infinite running, etc etc. There is so much more that can be done with difficulty than your simplistic view that its about sliders.
Basically your whole point is nonsensical.
Here is criticism: “I do not like this game because I find it too difficult.” Here is not criticism: “This is a bad game because the developer did not make more effort to cater to the wide range of entirely subjective opinions on what difficulty is.”
Just because you make a hyperbolized version of opinions you disagree doesnt mean they arent criticism. Also, its 100% legitimate to criticize something for being too focused in certain areas.
You are here literally gatekeeping criticism. Is gatekeeping all you do?
I hate to rely on arguments from popularity but
Then don’t. This should be a sign to you that your point is weak.
and the game is so popular it literally
Just because something is successful does not mean every single element of it is what made it so, or is good.
I think you need to look up what gatekeeping is. At this point looking at your other responses in this topic I think you’re kind of a troll?
Least obvious attempt to troll possible by you here. When you don’t have an argument you just imply the other person must be trolling for not agreeing with your bad take.
But I mean I don’t care, I have fun talking about and critiquing the finer points of games online
Evidently not judging by this conversation.
Cheat. Just cheat.
Modding games is extra effort and not immediately available, especially for consoles. This isn’t a solution and you know that.
How does someone beating a game on “story” mode reduce your enjoyment of beating it on “nightmare”? I don’t get it. We can have both in the same game; isn’t that just better?
(Assuming we’re talking about single player, obv.)
Even if the game is single player, some games are a social experience. You discuss in forums, with friends, about your experience, and when I want that kind of experience difficulty levels cheapen the social aspect of the single player game.
This is not new either, I remember talking to friends about how I beat the water temple in ocarina of time as a kid. Everyone who beta it had to go through beating it and it gave them something to talk about. It just wouldn’t be the same if there was an easy mode, it’s not the same shared experience.
I guess my answer is that no game is truly single player because humans are social creatures. And again, there are games catered to your interests so it’s not like either of us is suffering from a shortage of enjoyment.
What’s the difference between saying, “I beat that level” for a game with only one difficulty setting and saying, “I beat that level on hard mode” for a game with multiple difficulty settings?
Multiple difficulty settings never stopped people from talking or bragging about accomplishments in Doom.
It doesn’t feel the same. I enjoy knowing that when someone on the internet or on forums complains about X that my experience matches theirs without having to look for the difficulty they played on. It’s not really bragging rights, but knowing that everyone in the community is having the same shared experience, no need of tags or anything. It’s a social thing for me more than anything.
Then there’s the matter of Devs being able to fine tune things better if they don’t need to care about multiple patterns, progression levels, etc. I won’t get to those because while important, the point I wanted to make is that single difficulty games allows for a shared experience between players which facilitates more community. You can have it with different difficulties but that breeds elitism and fuck that, everyone on the same field and that’s it.
I mean it both ways btw, some games are easier and that’s how you are supposed to experience them, ex: Slimer Rancher
Every time there’s a multiple diff game I always search for the one devs “intended” originally because it’s the most fine-tuned and the expected experience (usually the one before the hardest diff), but I prefer not having to make that choice.
For some games, where hardship and strife is a genuine core element of the creative vision, a single level of difficulty doesn’t just create a striking apprehension of the genuineness of that hardship, it also allows the developer to tune that difficulty with great care, further pushing that choice to serve the intended experience.
The game is only “just better” with difficulty options if you have implicitly accepted the idea that you should be able to complete any game you buy. If you don’t feel that way about, say, books you purchase, please investigate that feeling.
This is all a very flimsy excuse for annoying gate keeping.
Pretending that difficulty tuning has to suffer if there is more than one difficulty is absurdly nonsensical.
Of all the parts of a game that take significant effort, this is not one.
Studios literally already tune their games for a specific difficulty firstly usually, and tune up or down from there.
You are just imagining that magically one difficulty means higher quality difficulty.
This is such an absurd prick opinion that makes no fucking sense whatsoever.
Who in the fuck buys any media they don’t intend on being able to finish. What???
You think people are buying books they think they’ll want to stop reading half way? Movies they’ll want to walk out of?
How did you get so deluded you even thought you were making a cogent argument here.
Jesus Christ.
This is the crux of the problem right here: it assumes that adding in difficulty adjustments is zero cost for the dev and can be done without affecting the overall game feel and I insist that that is a wildly incorrect assumption. This isn’t about other people playing the game on “easy mode” reducing my enjoyment of the game, it’s about adjusting the perfect balance and vision of the game reducing the enjoyment for everyone overall.
Difficulty can be, but is not always a discrete series of elements that can just be adjusted on sliders. Difficulty is a derivative attribute of other gameplay elements that give rise to it. Adjusting the difficulty as a derivative element can negatively flow backwards into poor adjustments to the game design if not done properly. Adjustments to the game design that allow for easier control and flow into the derivative attribute of difficulty may undermine the overall vision? Does that make sense?
Given an old school game like Ninja Gaiden on the NES it’s easy to think of how difficulty modes could be implemented by simply adjusting damage values, hit point values, life count, etc. But something like Dark Souls derives its difficulty from item balance, level architecture, encounter design, world puzzles. Rebalancing all of that for one or several difficulty modes is non-trivial! Furthermore, anyone who has played any of the Soulslikes can tell you that no playthrough is the same. One build may breeze through an area because they have specific strengths while other builds may struggle. How do you balance around all builds on multiple axes of gameplay elements?
A lot of people agree that Dark Souls is perfect (or near so) as it is and exactly the kind of thing we want while another group of people says, “I hate this thing and it’s not to my liking but by changing it I could maybe hate it a little less.” Think of it like the audio of a song being too loud and rather than properly adjust the overall range to preserve the entire tune you simply clip the highs and lows. It’s not a good song anymore … for anyone.
Gamers have a hard time properly articulating their critiques and I absolutely abhor the “git gud” mentality, but taken in the most positive light I can, I believe what most of them really mean isn’t just simply practice or skill up. It’s to learn to meet the game where it’s at. And if you still don’t like it, it’s not a game for you.
Based on nothing but your gatekeeping feelings.
No you don’t, thats literally just one of the excuses you use here for your gatekeeping.
They are absolutely allowed to criticize a game that you believe isnt for them. They’re allowed to review it poorly if they’ve bought it, and they’re allowed to shit on it for not being to their liking just as you’re allowed to praise it.
Based on the detailed arguments of the entire post you just replied to without responding to any of those points.
This is not gatekeeping. It is explaining why I like the game as it is and implore others to experience and enjoy the game where it wants you to be.
For fuck’s sake, yes! Everyone is allowed to criticize but everyone in this thread is trying to “fix” the game and demand the developers do things to cater to them that they have directly stated they do not or have no intention of doing and somehow we’re the selfish ones here?!
Look, I can review a Barbie game, but I’m going to hate it because I’m am must in no way the intended audience. Should the developer cater to my sensibilities until it becomes a game I want to play? The intended audience of any specific Souslike game or other difficult game is a lot blurrier because it could be anyone from any demographic.
If you think the game is bad, say the game is BAD. Say YOU hate it! Don’t make arguments about how the game should be when other people love it the way it is. Sit with your opinion and recognize it for what it is. Your opinion.
They were not detailed arguments at all. You just “feel” like game difficulty has to be this magic thing that can’t possibly have settings without compromising your dream experience. You have no evidence for this. You just want it to be true to justify the gatekeeping.
Using fancy verbal diarrhea to say exactly the same thing is not convincing.
You are absolutely gatekeeping as you want games not to have options because you think people should play the game how you want to play games.
You absolutely are the selfish ones here. I mean look at that ridiculously bad faith summary of the comments here.
People are 100% reasonable and right to complain about games doing things they don’t like here, on a forum for discussing games.
They aren’t at all unreasonable for doing so. This specific excerpt from you is such nonsensical double speak, where you start by saying yes people can criticize, but finish by calling people selfish for not liking aspects you like.
Im sure youll try to weasel around that being what you’ve done, but thats what it is.
This is a bs weasel though, because many of the people are the intended audiences. These arent crazy mismatches, these are developers being stubborn and stuck up in bougie, high artsy, self important ways that a great deal of their playerbases don’t appreciate.
From what you’re suggesting, you basically think all the games you like should get about half the sales numbers they are getting because anyone who doesn’t like any noteworthy aspect of the game clearly just isnt the intended audience and shouldn’t have bought it.
Its a silly, childish black and white view solely there so you can continue to be angry at people for being critical about the aspects of a game you gatekeep around.
Why? This is you pretending to be for open conversation but not at all being… This is the gatekeepy bullshit I am talking about.
Adding difficulty options does not cheapen the game, it widens its appeal and makes games far more fun for a larger amount of people without subtracting from the experience for others.
For instance, lets say you have a game that has painful backtracking that a large number of people complain about. Who does it harm to have a setting to skip the painful backtracking? Fucking nobody.
You can’t argue even for a second that this ruins the experience for those that say they do like the painful backtracking as this by no means would take away from their experiences, yet you would argue that people shouldn’t complain or ask that developers include that because you want to gatekeep experiences.
This is a bullshit way of you insisting your (shitty) opinion is objective (where you think people shouldn’t complain about things you like) while pretending people stating their opinions are somehow doing exactly what you’re actually doing.
Insufferable.
Oh dude … I don’t know how to tell you this but at this point you’re just wrong. Sorry to be the one to break it to you.
I’ve broken it down several times in this topic already, but sure, let’s do it once more. Difficulty is a complex equation that is the result of various components like level architecture, encounter design, world puzzles, and complex stat curves across enemies, equipment, and player characters in addition to intricate boss fight routines with varied movesets. There’s no “slider” here. Everyone keeps mentioning these mythical sliders and THAT is the magical thinking here. That there is a simple way to adjust the game to Easy that adjusts all those other variables.
In addition to this if you were to implement sliders for each one of those features separately (neverminding how you’d do something like level architecture) what you end up takes both additional developer time and may not be as good. The fine tunings don’t fit together as nicely; it’s the difference between a model kit you buy and assembly yourself vs. one that comes premade form the manufacturer. There are different tolerances here and I think you need to get some dev perspective on this at this point.
Here is criticism: “I do not like this game because I find it too difficult.” Here is not criticism: “This is a bad game because the developer did not make more effort to cater to the wide range of entirely subjective opinions on what difficulty is.”
I hate to rely on arguments from popularity but when the dev of the game itself says “naw” and the game is so popular it literally spawns its own subgenre with millions of adoring fans and you’re trying to armchair unnecessary solutions to things people don’t think are problems, I ask again who is being selfish. This game ain’t for you, dawg.
Miss me with that sales speak. Disgusting. We’re talking art here. Gross.
I think you need to look up what gatekeeping is. At this point looking at your other responses in this topic I think you’re kind of a troll? But I mean I don’t care, I have fun talking about and critiquing the finer points of games online and then actually playing them. I think I’m gonna go beat Dark Souls again while you mald.
FINAL EDIT: Cheat. Just cheat. We’ve already established elsewhere in this topic that I and many others DON’T actually care about the “sanctity” of the game, that’s a talking point people like you made up to throw around, mostly. Nobody cares. Get a cheat engine and double soul drops. Crank your stats. Enable one hit kills. Cheat. Don’t care, cheat.
What riveting, useful commentary.
Just because you state something repeatedly doesn’t mean you’ve made a logical argument or a good point.
The easy rebuttal to this nonsense, is the question, for a game that is already made, where you are already happy, lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
There has yet to be a legitimate answer to this question.
The truth therefore, is that the only answer is gatekeeping, because you don’t want other people to be able to experience the game in a way they enjoy.
More than that, the idea that difficulty is just a series of sliders is something entirely constructed in your mind.
Atomfall for instance has things like live hints vs you figuring it out your self. Stamina, vs infinite running, etc etc. There is so much more that can be done with difficulty than your simplistic view that its about sliders.
Basically your whole point is nonsensical.
Just because you make a hyperbolized version of opinions you disagree doesnt mean they arent criticism. Also, its 100% legitimate to criticize something for being too focused in certain areas.
You are here literally gatekeeping criticism. Is gatekeeping all you do?
Then don’t. This should be a sign to you that your point is weak.
Just because something is successful does not mean every single element of it is what made it so, or is good.
Least obvious attempt to troll possible by you here. When you don’t have an argument you just imply the other person must be trolling for not agreeing with your bad take.
Evidently not judging by this conversation.
Modding games is extra effort and not immediately available, especially for consoles. This isn’t a solution and you know that.
fart noises