Steam is a platform that happens to also have a storefront. Other companies are building storefronts and hoping that’s enough.
If you can’t provide fast downloads, cloud saves synced across devices, achievements, mod support, friends lists, and multiplayer support, it’s not a real option. Being cheaper or having some exclusives aren’t attractive. Gog already has the drm free angle to be a legitimate competitor.
Being consistently cheaper would actually be attractive to many people. The thing is, none of these competitors can even muster that. Steam consistently has better sales, more often. And it’s pretty funny seeing Amazon of all things not able to match or beat that. They are known for undercutting the competition, even at their own expense, just to get customers; It’s literally how they got to be as big as they are.
Epic kinda tried that by giving away tons of free games in the Epic Games Store. It didn’t work.
If I want Steam games cheaper, I go buy a Steam key for that game from a separate retailer and activate it on Steam. Save like 50-70% irrespective of Steam sales. It’s remarkable that Steam allows us to even do that in the first place.
Epic also generated a lot of bad blood by scooping up Kickstarter projects and ordering the devs to cancel the Steam releases, releases that had already been paid for by backers. A bunch of potential customers refused to buy from Epic on principle after that.
The Epic bros think that businesses shouldn’t have to compete on the market to sell their product, they should just get a big grant from Epic Games for making their game exclusive.
That’s some pretty communist rhetoric coming from a group worshipping a corporation. Epic Games are not your communist revolutionaries.
No, I believe that devs should have the choice to take a chance and just hope their game sells OR sign and exclusivity contract in exchange for money that guarantees then they won’t have worked for nothing if the game is a flop.
Releasing a game these days is a gamble because there’s so many being released every day, you can make an awesome game and it just won’t sell while an average game gets picked up by a couple of Twitch streamers and the dev becomes a multi millionaire.
The exclusivity contract comes with guaranteed funds for the devs. That’s like choosing between a job where you work 100% for commission or one where you’re salaried + bonus, not everyone wants their income to be 100% dependent on sales, especially if those sales will probably be based on the luck of the draw rather than the quality of the product they’re selling.
You can make an awesome game, if no streamer picks it up it will all be for nothing. Last year 18935 games released on Steam, that’s 52 games a day, being successful in that space isn’t just about making a quality product.
Also, you can have the greatest idea for a game but not have the budget to just drop everything and start working on it for the years to come.
You can make an awesome game, if no streamer picks it up it will all be for nothing. Last year 18935 games released on Steam, that’s 52 games a day, being successful in that space isn’t just about making a quality product.
Yep. Best example I can think of is Among Us: 2018 release that got massively popular due to content creators during the covid-19 pandemic in 2020.
I do not blame developers for accepting funds to carry out their dreams instead of being thrown into the ocean of “let’s see if our years-long investment will pay itself back”. Epic grants guarantee that the game gets made.
If you want to play a game only on Steam, you’ll just have to wait. Can’t have it both ways.
I’m one of them. For all their trash talk about Steam being a monopoly, Epic Games sure pulled some hypocritical, anticompetitive shit in their attempt to replace one monopoly with an objectively worse, consumer-hostile one.
Look at market shares, Steam is in a monopolistic position, they can turn around and fuck up the whole market whenever they want, and people like you are encouraging it.
You realize that they’re anti DEI over there? I don’t think drag would ever be hired by Valve!
They wouldn’t even release a statement about George Floyd because it was too divisive for them, they instead gave 10k to each employee to spend on whatever they wanted, which might just as well have been BLM or a white supremacist group, they didn’t check!
Yep. I have a bunch of Epic’s free games. Never bought a single game from them and probably never will.
The experience on Steam is just better. And Epics lawsuits look less like they’re fighting for the little guy and more that they are envious of the market that other companies have.
This is something from before 2010, but I distinctly remember not being able to play Borderlands 1 with my friends because the site I bought it from didn’t have a patch yet that Steam did. This was one of the things that sold me on Steam. Prior to that I hated it. It’s nearly two decades ago so it’s hard to really remember why, but it wasn’t always viewed as favorably as now.
This isn’t some dig at Steam, like I said, this was over a decade ago.
There was definitely heavy skepticism at first. Buying online was new when it launched and physical was still king. I remember thinking it was dumb to buy from a website that could disappear instead of good old CDs.
Because each independent section would try to make more money and end up breaking things and adding new shit users don’t want but marketing execs think are good.
Name an example of a better workshop, I’ve used nexus mods and it’s a complicated mess that requires a subscription to get normal download speeds for content created for free by other people
Because they’re trying to compete on a product level, not a service level. They want your money, but don’t want to have to put forth the effort Valve has to get it.
If your software is profit motivated then it doesn’t need to exist
Not that it would make any difference for the end user because it should all be modular enough for the user to mix and match any of those services with any other services
There are plenty of successfully competing stores. The only real thing Steam has going for it is network effect that every gamer has an account therefore it’s decent for socialising, but even that is being challenged by Discord and a multitude of others.
GamePass is probably the closest we’re seeing to a potential monopoly. The purchase of activation should never have been permitted.
Steam is a platform that happens to also have a storefront. Other companies are building storefronts and hoping that’s enough.
If you can’t provide fast downloads, cloud saves synced across devices, achievements, mod support, friends lists, and multiplayer support, it’s not a real option. Being cheaper or having some exclusives aren’t attractive. Gog already has the drm free angle to be a legitimate competitor.
Being consistently cheaper would actually be attractive to many people. The thing is, none of these competitors can even muster that. Steam consistently has better sales, more often. And it’s pretty funny seeing Amazon of all things not able to match or beat that. They are known for undercutting the competition, even at their own expense, just to get customers; It’s literally how they got to be as big as they are.
Epic kinda tried that by giving away tons of free games in the Epic Games Store. It didn’t work.
If I want Steam games cheaper, I go buy a Steam key for that game from a separate retailer and activate it on Steam. Save like 50-70% irrespective of Steam sales. It’s remarkable that Steam allows us to even do that in the first place.
Epic also generated a lot of bad blood by scooping up Kickstarter projects and ordering the devs to cancel the Steam releases, releases that had already been paid for by backers. A bunch of potential customers refused to buy from Epic on principle after that.
The timed exclusivity deals are what did it for me
Bringing that bullshit to the PC gaming market guaranteed I’ll never spend a penny on their storefront.
If the carrot they’re leading with is limiting choice, I’m not going to hang around waiting to find out what the stick might be if they get successful
Epic is doing me a favor, I get to keep my money while I play my backlog, then I buy the game on Steam / GOG for cheaper later on.
Yup, that and pushing “exclusive” bs in general made sure I will never use Epic.
So you want all devs to just play the lottery and hope that some Twitch star picks up their game to make it popular?
He wants games to release on all platforms. Where is the ‘lottery’ rhetoric coming from?
The Epic bros think that businesses shouldn’t have to compete on the market to sell their product, they should just get a big grant from Epic Games for making their game exclusive.
That’s some pretty communist rhetoric coming from a group worshipping a corporation. Epic Games are not your communist revolutionaries.
No, I believe that devs should have the choice to take a chance and just hope their game sells OR sign and exclusivity contract in exchange for money that guarantees then they won’t have worked for nothing if the game is a flop.
Releasing a game these days is a gamble because there’s so many being released every day, you can make an awesome game and it just won’t sell while an average game gets picked up by a couple of Twitch streamers and the dev becomes a multi millionaire.
The exclusivity contract comes with guaranteed funds for the devs. That’s like choosing between a job where you work 100% for commission or one where you’re salaried + bonus, not everyone wants their income to be 100% dependent on sales, especially if those sales will probably be based on the luck of the draw rather than the quality of the product they’re selling.
You can make an awesome game, if no streamer picks it up it will all be for nothing. Last year 18935 games released on Steam, that’s 52 games a day, being successful in that space isn’t just about making a quality product.
Also, you can have the greatest idea for a game but not have the budget to just drop everything and start working on it for the years to come.
I don’t care about the devs profits. I’m not fucking myself over so you can stay in business.
Yep. Best example I can think of is Among Us: 2018 release that got massively popular due to content creators during the covid-19 pandemic in 2020.
I do not blame developers for accepting funds to carry out their dreams instead of being thrown into the ocean of “let’s see if our years-long investment will pay itself back”. Epic grants guarantee that the game gets made.
If you want to play a game only on Steam, you’ll just have to wait. Can’t have it both ways.
I’m one of them. For all their trash talk about Steam being a monopoly, Epic Games sure pulled some hypocritical, anticompetitive shit in their attempt to replace one monopoly with an objectively worse, consumer-hostile one.
Epic Games is creating a monopoly in PC gaming - they keep making bad decisions and leaving Steam as the only good option
Look at market shares, Steam is in a monopolistic position, they can turn around and fuck up the whole market whenever they want, and people like you are encouraging it.
You realize that they’re anti DEI over there? I don’t think drag would ever be hired by Valve!
Source?
https://youtu.be/s9aCwCKgkLo
They wouldn’t even release a statement about George Floyd because it was too divisive for them, they instead gave 10k to each employee to spend on whatever they wanted, which might just as well have been BLM or a white supremacist group, they didn’t check!
Yeah that one rubbed me particularly wrong. Valve can be a bit hit and miss sometimes, but they’ve not actively monopolized games from other devs.
I’m still gaining more and more games in my epic library I’ll never use but love wasting Tim Sweeneys money. Lmao
I am an extremely cheap and patient gamer. This is how I look at both the stores.
If I want free games, I’ll go to Epic.
If I want good deals, I’ll go to Steam.
Why would I go to Epic for good deals when it’ll either have a good deal on Steam OR be free on Epic after a few months or a year?
Yep. I have a bunch of Epic’s free games. Never bought a single game from them and probably never will.
The experience on Steam is just better. And Epics lawsuits look less like they’re fighting for the little guy and more that they are envious of the market that other companies have.
This is something from before 2010, but I distinctly remember not being able to play Borderlands 1 with my friends because the site I bought it from didn’t have a patch yet that Steam did. This was one of the things that sold me on Steam. Prior to that I hated it. It’s nearly two decades ago so it’s hard to really remember why, but it wasn’t always viewed as favorably as now.
This isn’t some dig at Steam, like I said, this was over a decade ago.
There was definitely heavy skepticism at first. Buying online was new when it launched and physical was still king. I remember thinking it was dumb to buy from a website that could disappear instead of good old CDs.
I think the need to be online was what bothered me more, I remember a few times having trouble launching stuff.
I would like to see government intervention to break up Steam to remedy this
Though arguably Epic is way bigger of a platform since it goes from developer to end user
No don’t break up Steam. Standardize DRM and make digital games licenses ownable/transferable. I could see the EU eventually doing this.
I say this as someone who loves Steam but wants more ownership, in the games I “own”.
I’d rather see competitors actually try and be better than steam rather than make steam worse.
How did you get “make steam worse” from that?
Everything else still exists, just not controlled by Valve
…Breaking steam up would make it worse.
How? If any feature is necessary then it will be filled by someone else
You aren’t losing anything
Apart from all the non-profitable features divorced from meaning.
The forums would go in the blink of an eye.
And then each section would try to make itself complete in itself to hoard user time, and at least one would start selling advertising space.
How profitable is running a lemmy instance?
Negatively.
In money for servers as well as time. And that’s for something with far less users than Steam.
Because each independent section would try to make more money and end up breaking things and adding new shit users don’t want but marketing execs think are good.
Then find a different workshop/forum/launcher to pair with the Steam store
In no world is it worse than what we have now
Name an example of a better workshop, I’ve used nexus mods and it’s a complicated mess that requires a subscription to get normal download speeds for content created for free by other people
If steam is a client not a store then whichever steam allows to be built into their client
So, no answer then?
What exactly would you be breaking up? Steam isn’t a mishmash of companies…
And they have plenty of competition. Just that none of the competition tires hard enough to be compelling.
Because they’re trying to compete on a product level, not a service level. They want your money, but don’t want to have to put forth the effort Valve has to get it.
forums, store, launcher, workshop
… How in the hell could you possibly think this would be a good idea?
The forums company will be where all the money is at, think of the profit!
If your software is profit motivated then it doesn’t need to exist
Not that it would make any difference for the end user because it should all be modular enough for the user to mix and match any of those services with any other services
Does the dadaist approach to arguments usually work for you?
I thought you would have reference Stallman in trying to dismiss me
I’ll take that as a no, then.
They offer keys which allows for third party sellers to exist, and there are a handful of legitimate sites that sell keys for steam.
Steam is hardly a monopoly.
There are plenty of successfully competing stores. The only real thing Steam has going for it is network effect that every gamer has an account therefore it’s decent for socialising, but even that is being challenged by Discord and a multitude of others.
GamePass is probably the closest we’re seeing to a potential monopoly. The purchase of activation should never have been permitted.
Steam’s best feature is Proton.
As I noted in the comment you’re replying to “Epic is arguably bigger”
So not sure why you felt like arguing about Steam being a monopoly
Then why do you want to see it broken up? Monopoly seemed a pretty reasonable assumption.
https://en.m.wikipedia.org/wiki/Unix_philosophy