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The N64 is got objectively better graphics - being able to do perspective correction, having actual awareness of the fact that 3D objects have depth (z-buffer) and floating point precision. It’s just extremely harmed by the low storage of the cartridges.
The PS1 can barely do 3D, being forced to calculate polygons but having no idea what to do with them, with warping geometry and textures deeply distorted.
I’ll make a simple point on this.
Final Fantasy VIII had an FMV you could walk in. It had dialogue, free movement, and was quite literally a movie you could briefly walk in.
Yoshi’s Story is a 2D game on a console known for being an almost entirely a 3D library.
And that’s why I prefer PlayStation. While the N64 was treated as essentailly 3D only, the PlayStation was 2D, 3D, both, and neither.
EDIT: Final Fantasy VIII had two FMVs you could walk in.
They both looked like the left image on a CRT. That actually did a lot to smooth out the jagginess of early low-poly 3D.
PS1 graphics dance though.
Played the original Gran Turismo on a modern TV with my family last Christmas and it was honestly really distracting seeing geometry jump an actual appreciable distance on the bigger screen.
Gameplay holds up though, we had great fun
Popping the CD I had of GT 2 into my old 2010 MacBook was so bad lol. I remember seeing review quotes when it started up that said “life-like graphics” and then looked at the trees that were just two perpendicular 2D images and thinking “yea, whatever you say”.
The 64 has Anti-aliasing. That is the short explanation.
Also, this explains why PlayStation graphics look like PlayStation graphics.