• Surp@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    7 hours ago

    BL3 was generic and forgettable. BL4 anything more than 40$ is easily forgettable. Don’t these guys know most gamers have backlogs at this point? No one has the money for this shit.

  • hperrin@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    ·
    8 hours ago

    I’d be willing to pay that. But honestly, I’ll probably wait until it’s on sale.

  • Reisen@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    27
    ·
    15 hours ago

    the thing while yes, inflation will make things more expensive, the more expensive things become the less folks will just spend on random entertainment. they will have to use their money more deliberately and frugally.

    and the problem with games are that there are many free and cheaper alternatives. if you wanna game you can just spend less and still game and have fun.

    if you wanna go to the cinema it pretty much costs what it costs so you might go less often or buy less popcorn but you won’t skip one movie because it’s more expensive than another.

    you can just skip full price AAA games. buy them on sales, play games you already have, play free to play games, emulate retro games, play indie games.

    • Eyck_of_denesle@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 hours ago

      Exactly. Also it’s way costlier to set up a hone theatre at home compared to buying a cheap gaming laptop and play indie oe competitive fps games.

      • generaldenmark@programming.dev
        link
        fedilink
        English
        arrow-up
        14
        arrow-down
        4
        ·
        edit-2
        18 hours ago

        I mean. Of course vidya games’ gonna get hit with inflation from time to time… just like every other product…

        every link in the chain, from producer to consumer needs to have an ever growing increase in profit for capitalism to work

        • LuxSpark@lemmy.cafe
          link
          fedilink
          English
          arrow-up
          1
          ·
          27 minutes ago

          It’s not worth $80 to me, and that’s also the way prices work. Things are worth what people are willing to pay. I’ve purchased so many games for $20 and less that have given me more enjoyment than any borderlands game.

          • generaldenmark@programming.dev
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            3 hours ago

            I don’t think I’m shilling for everything… I’ve been sailing the seas for as long as I can remember… I just don’t understand why people keep getting surprised at games increasing in price - have you guys forgotten how capitalism works?

            Like do you go to your local grocery store and see that cheese has yet again shrunk in size, and increased in price, and then think “this’ll never happen to my precious videogames”?

            If so, then I guess I’m sorry to be the bearer of bad news

  • stoy@lemmy.zip
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    1
    ·
    16 hours ago

    B1 was fun and interesting, B2 was brilliant, BTPS was fun, but slightly less so than B2, B3 was just annoying cringe.

    And yeah, I played through all the games to completion including the DLCs.

    • DragonTypeWyvern@midwest.social
      link
      fedilink
      English
      arrow-up
      6
      ·
      12 hours ago

      I was just flabbergasted that they decided to make all of their perk trees boring and lame. I genuinely don’t remember anything about the characters other than disappointment.

      Roland, Mordecai, Brick, Lilith: character design masterpieces. Distinct styles and strengths but not overly limited. Zer0, Salvador, Gage, Axton, Magic Chick 2: great, less type specialized but that’s not a bad thing.

      Everyone else? Just walking gun stats. And not particularly fun ones.

      • stoy@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        12 hours ago

        I don’t even remember bothering with the spec trees on B3.

        I did play as Claptrap i B3 to get some variation, his special was just stupid

          • stoy@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 hours ago

            Ah good catch!

            I mixed it up, in BTPS I did indeen play as Claptrap the last time I played it, I played as Moze when I played B3

    • marighost@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 hours ago

      Borderlands 3 had some of the best gameplay in any shooter I’ve played, story and difficulty be damned. Tiny Tina’s Wonderlands was back to form, despite its disappointing post-game and 3-room DLCs. The only reason I’m excited for 4 is because the gameplay looks solid and they’ve yet to tell a single joke.

      • stoy@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        11 hours ago

        I never liked the gamplay in B3, though to be fair, I did grow up on UT2004, which other have told me is very floaty, so I may be biased on that…

    • Lightsong@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      I bought it in Fall 2024 for like 25 bucks with all DLCs. So I’ll wait year or two with BL4 no problem, there’s plenty other games I can play. I never buy brand new games.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    11 hours ago

    I once paid $140 (just pre-pandemic inflation) for a meal with two drinks at a fancy restaurant for a friend’s bachelor party. It was delicious. At the same time, I realized that no one meal, no matter how good, was worth that price. I don’t know what the threshold is for how much I’ll pay for a single video game, but $80 is more palatable to me when the game asking for it isn’t Mario Kart.

    • Droechai@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 hours ago

      I’d gladly pay 80 bucks for games, Ive paid way more than that in 40K, Warmahordes and Advanced Squad Leader.

      If digital games would give me the same kind of “ownership”, like full access to the code and free reign to modify the rules sets as well as spreading those changes to friends and strangers I wouldn’t hesitate to spend similar amounts. However digital games, even physical on disks, has too many limitations as riders for that price to be motivated

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 hours ago

        I wish we lived in a world close to that one, and maybe someday we’ll get there. Guilty Gear Strive’s source code just got leaked in its entirety, so complete that it can just be loaded as is into the Unreal editor, and a lot of people see this as a bad thing rather than the game ascending to immortality.

  • yeehaw@lemmy.ca
    link
    fedilink
    English
    arrow-up
    20
    ·
    edit-2
    18 hours ago

    Aaaaaand I’ll wait for a sale. If I consider it in the first place. Gaming is so saturated, all these days 1 buyers are fucking us over.

    To these orgs, I say, bro - have you seen my backlog?

    • tatann@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 hours ago

      Even worse than my backlog, there are all the comfort games I play every few years and which takes me months to complete (cause some of them are fairly long like The Witcher 3) and thanks to my crappy memory, multiple choices and mods I can enjoy them as much every time

  • PunkRockSportsFan@fanaticus.social
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    56
    ·
    19 hours ago

    Super Mario bros 3 was $59 in 1992

    Borderlands 4 should be like $180 accounting for inflation

    At $80 it’s not a terrible price.

    Don’t get mad at me about our money being worthless.

    I just wanna play games too.

    • jinarched@lemm.ee
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      1
      ·
      15 hours ago

      Nah. I keep seeing this argument and I really disagree with it. It’s actually really simple economics; we don’t need to calculate inflation into this. If I think the price of something is too high (especially something I don’t need to survive), I don’t buy it. Companies can cry all they want, in the end I don’t care.

      • Glide@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        3
        ·
        9 hours ago

        What in the late-stage capitalist brainrot.

        It’s “simple economics” to attack people trying to make art and entertainment for having the gall to ever consider increasing their prices, knowing full well that the cost of living has increased drastically? You’re going with “that’s just the market telling them they’re charging too much” while ignoring the reality that rent has doubled - and in some cases tripled - food costs have gone up 50%, and wages have barely improved? It’s the fault of video game developers that you have relatively less money and cannot afford to purchase their product around the other products you need or are expected to purchase?

        If your wage increased with the cost of living, you would not see this price as “too high.” But because some price increases are on necessary purchases, we attack the unnessecary ones, like good little capitalists. Adam Smith would be proud.

      • prole@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        11
        ·
        12 hours ago

        It doesn’t seem like you disagree with anything they said?

        If everyone followed your lead, the end result would be that video games don’t exist anymore. Just in case you didn’t play that out completely in your mind.

        • jinarched@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          5 hours ago

          The industry makes something around 190 billion per year, they will be fine without raising their prices to 80$. I ran that in my head considering that I worked in the industry myself. Devs aren’t paid enough not because we don’t pay games enough but because these companies are run by greedy fucks. Don’t feel bad for them, buy games when they are on sale or buy indie games. Games won’t go anywhere be reassured.

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      29
      ·
      edit-2
      16 hours ago

      you can’t use straight 1:1 inflation to infer what the contemporary cost should be of digital products like video games, movies, tv shows, music etc. There is no physical asset to tie the individual product value to. There are of course production costs, but those are the same whether you make 50 copies or 50 million.

      The reason inflation hasn’t hit video game prices is because the video game market has grown exponentially since the 90s. They make more money by selling low margin at higher volume, compared to high margin and low volume. It’s all about maximizing that total profit, not individual sales.

      Publishers can try to charge more, but it’ll be up to consumers if that actually gets them any more money overall. only time will tell.

    • tiredofsametab@fedia.io
      link
      fedilink
      arrow-up
      19
      ·
      16 hours ago

      Counterpoint for the general case: games also have a much larger playerbase these days and manufacturing of cartridges and components can be done at much greater economies of scale. In many cases, there is no physical media manufacturing cost to a lot of the sales.

      For the specific point: Gearbox/Take2 have lost all faith from me so, while I don’t generally mind some games being in that price range, there’s zero chance pitchford and his ilk are getting that from me.

    • goodeye8@fedia.io
      link
      fedilink
      arrow-up
      22
      arrow-down
      1
      ·
      17 hours ago

      Except the production costs have also gone down. The development itself is easier thanks to better tooling and developers no longer require putting out physical media (which used to be a pretty significant part of cost).

      And there’s no excuse for $80 when Clair Obscur released at $50 and is one of the best games released this year. I seriously doubt BL4 will be $30 more impressive than Clair Obscur. How about studio heads do their job and streamline their production process to make better products for lower costs instead of offloading their bloat onto the customers.

    • TrippyHippyDan@lemmy.world
      link
      fedilink
      English
      arrow-up
      31
      arrow-down
      3
      ·
      18 hours ago

      Super Mario Bros. 3 was released as a fully finished product that I actually own a physical copy of.

      Borderlands 4, will probably be a quarter finished when it released, filled with all kinds of apologies, possibly have micro transactions, and will likely be able to be taken out of my library at some point as it’s digital only.

      The value is not the same.

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      English
      arrow-up
      16
      ·
      edit-2
      17 hours ago

      The industry is completely different now. The original was made in the 80s when programmers were hard to find and it took 10 of them 2 years and a million dollars to make. Then physical cartridges needed to be made and distributed that only ran on specialized hardware that also needed to be made and distributed. It selling for the equivalent of $180 could be justified since it was niche technology. There’s a reason Biggie Smalls brags about owning a Super Nintendo and a Sega Genesis in a rap song. That shit was expensive even in 1994.

      Today, someone can make Super Mario Bros 3 in a month after watching some game dev tutorials on YouTube, upload the .exe to Steam, and sell limitless copies to anyone who owns a computer. Selling it for $180 would be ridiculous. There’s no reason tech today should cost the exact same as it did in the 80s.

    • anyhow2503@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      17 hours ago

      1992 was a very different time with very different market conditions and consumer behaviour for video games. Games used to have a much greater perceived entertainment value, despite their relatively small development budgets compared with today. They were also entirely physical media and renting was still a very common way to play them. From what I remember, it wasn’t the most financially accessible hobby either. Most of my friends growing up didn’t have permanent access to their own gaming console and not everyone that did had all the latest games. Nowadays, the gaming market is completely saturated with high quality titles, most of which are fairly cheap as well if you don’t buy them on release.

      In any case: Super Mario Bros 3 came out in 1988 and released 1990 and 1991 for the US and Europe respectively. It also didn’t cost $59 and your inflation calculation seems off…

    • Aidinthel@reddthat.com
      link
      fedilink
      English
      arrow-up
      12
      ·
      18 hours ago

      I’m not sure where you’re numbers are coming from, but the inflation calculator I found through Google says that $59 in 1992 is more like $135 today. That’s still a significant increase of course, although I wonder how much publishers benefit from not needing as much physical distribution. After the initial investment selling digital keys on a third-party storefront like Steam should be pure profit, no?

    • Glide@lemmy.ca
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      19
      ·
      edit-2
      9 hours ago

      I hate that you get downvoted for pointing out the reality of the situation.

      Relative to the price of everything else, $80 for a AAA videogame is actually reasonable. The problem is that rent has gone up drastically, food has gone up drastically, and our wages have stagnated. Getting pissed off at Gearbox for charging $80 for Borderlands 4, and then paying $15 for a burger and fries without an equal reaction just doesn’t seem sensible to me.

      Everything is awful, and videogame devs aren’t the ones stealing all our buying power.