• zerofk@lemmy.zip
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    28 minutes ago

    Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

  • RizzRustbolt@lemmy.world
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    2 hours ago

    Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.

  • MoreZombies@piefed.au
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    2 hours ago

    I’m ready for the article announcing Randy takes back his statements. As is the cycle.

    Greasy bastard.

  • xep@discuss.online
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    6 hours ago

    I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?

  • Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.

    • firebingo@lemmy.zip
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      2 hours ago

      They did port Halo CE to PC with its own engine. They fucked up a lot of it in the process though.

  • e8d79@discuss.tchncs.de
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    8 hours ago

    I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.

  • SereneSadie@lemmy.myserv.one
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    9 hours ago

    Gonna keep repeating it until it sticks:

    Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.

  • Anomnomnomaly@lemmy.org
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    9 hours ago

    Takes me back to 2008 and Rockstar claiming that GTA 4… was designed for hardware that didn’t exist yet after that shit show of a shitty port to PC… It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps… then GTA5 came out a year later.

  • caut_R@lemmy.world
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    11 hours ago

    Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

    What a time we live in

  • TacoTroubles@lemmy.world
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    14 hours ago

    Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

    • sp3ctr4l@lemmy.dbzer0.com
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      9 hours ago

      Yeah, fucking what?

      What the fuck does that even mean?

      Randy is… what… when was the last time this asshat even wrote any code, much an less engine?

      20 years?

      No, seriously, when actually was the last time he wrote any code?

      He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…

      I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.

      In conclusion: Fuck you Randy.

        • I Cast Fist@programming.dev
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          7 hours ago

          To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better