• lime!@feddit.nu
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      9 hours ago

      luanti is an engine and so is bonsai. i don’t think they can be “used together”.

      • supersquirrel@sopuli.xyz
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        4 hours ago

        I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.

            • lime!@feddit.nu
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              2 hours ago

              but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.

                • lime!@feddit.nu
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                  1 hour ago

                  no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

                  i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.

  • Agrivar@lemmy.world
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    2 days ago

    Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that’s the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.

    Jumping Jesus on a Pogo stick!! That’s impressive.

    • SharkAttak@kbin.melroy.org
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      21 hours ago

      That’s true, but as we have seen several times a huge world isn’t enough, you also have to put something interesting in it. Anyway I don’t want to seem a Negative Nancy, it’s incredible that this engine can create such a huge world without requiring hundreds of GBs.

    • Bret Bernhoft@lemmy.world
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      1 day ago

      Agreed.

      IMO people often forget how far gaming has come over the last 30 years. These kinds of stats help put that all into perspective.