Hands-down the best AAA title (in both content and value) in years.
Depends on your preferences, I guess. I enjoyed Baldur’s Gate 3 a lot more.
I don’t like the idea of time spent as a value proposition. One of the reasons UBI games are trash is because they measure “engagement” as satisfaction and bloat their games with repetitive and dull scavenger hunts. They waste your time.
Some of the best games are short and have little replay value. The Portal games come to mind.
One of the reasons UBI games are trash
I parsed that as “universal basic income games” and was really confused. Ubisoft makes more sense
Hands-down one of the best AAA titles ever made, full stop. I don’t think anything will come close to it in the near future.
That’s a lot of value per dollar, even if you bought it at full price
Categorizing this as engagement rather than just the number of people who finished the game seems incredibly stupid.
Because hours of play has no direct relationship with completion. Playing for 100+ hours doesn’t mean you’ve finished the game.
80 hours in and I’m nowhere near, I’m more likely to spin up a new character than to finish the thing
Almost 200hrs260 hrs in (i double checked haha), level 150, and im maybe 3/4 done. I was never interested in soul like games before, or video games in general, but something about the open world experience in elden ring just pulled me in. I honestly couldnt tell you most of the story or the boss names, but god damn it was and still is a fucking blast grinding out the fights to figure out the mechanics.
But you’ll see similar rates of players finishing the game that have far shorter runtimes. 100 hours is about how long it takes to finish the game, after all, and that percentage lines up quite well with the achievements for finishing the game. Engagement is a horrible metric for a game like Elden Ring that isn’t trying to keep you hooked with anything except a game you like playing; no battle pass, no dailies, no events, etc. I’ll bet A Dance With Dragons has far better engagement metrics than The Return of the King, but it’s a stupid metric regardless, because they’re books.
NO direct relationship? maybe it’s not 1:1 but surely there is some kind of direct relationship.
Depends on your definition of “direct.”
I’ve played around 1k hours of Europa Universalis IV and I’ve never completed a campaign (gotten to the last year in the game), because I find I’ve completed my goals about halfway or two thirds of the way through the time line. The same goes for most Civ games, I just quit and restart once I know I’ve won.
I imagine Elden Ring is similar for many people, they play a character for a couple dozen hours and restart with a new character.
definition of “direct.”
a direct relationship means the variables increase or decrease with each other, but not necessarily in the same proportion.
Why are you guys arguing? The chart means exactly what it says. People who have played the game with more than 100+ hours. It says nothing about people who’ve finished the game.
There’s probably some sort of positive relationship between the two, but we’d need mire information.
Why are you guys arguing?
why are YOU arguing?
There’s probably some sort of positive relationship between the two, but we’d need mire information.
that’s literally all i was saying.
Lol ok
Yeah but if you haven’t finished new game seven with no armor or weapons did you really finish the game?
What are Dota 2 players with over 10k hours?
I personally ruined that statistic. 15 minutes and noped out for the rest of eternity
And it’s beeen the ruin of many a poor boy And God I know I’m one
Bought it 1 month ago and I have 102hr played.
311 hours and 100% achievements here
Ive put in a bit over 1600 😅
Hot damn!!
This game is in my backlog. I’ll play it as soon as I beat game A, B, C, and D. They’re mostly done…
First Souls game for me. I got 170H in and had to stop. Absolutely no idea where to go, no boss has given me any issues at all, I refuse to look up anything online. I hope to get back to it one day. I think the issue was there were so many pauses between me finding where to advance the story and where that actual location was.
It was a good game. Not perfect, but very good.
Even the things I don’t like are pretty minor.
- upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it’s kind of a chore to get them.
- related: once you know where some high value items are, it’s really tempting to just beeline for them from the start. But that’s kind of tedious. I guess I could just pretend I don’t know where the +5 stats talisman is.
- a lot of side content isn’t especially rewarding. The first time you play it’s exciting because you don’t know what you’ll find. But later it’s like “nah, this catacomb has a useless ash and boss I’ll fight elsewhere”. Which is a shame because most of the level design is great.
100 hours is nothing in video game time
That’s quite a lot for a SP game. Most games I’ll get 10-30 hours, 40-50 if I really like it. There are some outliers where I get hundreds of hours, but must games will be in that range.
This game in particular, I could see taking a lot of people (maybe not an average number of people but a big chunk) 100 hours just to complete without even doing side stuff because they get stuck on a boss for several hours at a time, every time.
It being a good game and giving the best feeling after beating something you’re stuck on for a while just pushes people to keep going until they finish the whole thing.
Perhaps. But if a boss is too hard, I also see a lot of people starting over to redo the earlier bosses with a different build. I’ve done that a fair amount on other games.
Depends on the game.
100 hours in WOW is nothing, 100 hours in Firewatch is mentalYou’re in the circlejerk, don’t bring reality into this.
All praise ER!