What are some things that just get under your skin about games?

For me, it’s games that do not allow controller rebinding. I have neuropathy and my fingers don’t all work. If I can’t rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can’t refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can’t play.

  • tab@sh.itjust.works
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    12 minutes ago

    when you can rebind movement keys (I’m an esdf player as opposed to wasd), but it does not rebind consistently. So a map is panned using wasd still, or menu browsing is, or even basic movement in a mini-game, or driving using a vehicle etc. It seems developers rarely really test anything but wasd…

    Worst was cyberpunk, which always jettisoned me from the car in a super dramatic leap… on every right turn. XD

    edit: also, when rebound keys are not represented correctly in tutorials or prompts… ugh.

  • Nailbar@sopuli.xyz
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    2 hours ago

    Unrealistic loot.

    Like when you kill a wolf and get shotgun shells as loot.

    But also more subtle stuff like enemies in a remote place that don’t carry or have any kind of food and drink with them.

    And when the enemy is clearly carrying a weapon, but it’s not lootable and you get some random stuff instead.

    • IngeniousRocks (They/She) @lemmy.dbzer0.com
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      38 minutes ago

      I think shotgun slugs would be good loot from a werewolf, but they should be a junk item or a crafting item to combine with gunpowder and casings to make new ammo, not ready to use shells that’s just silly why does a werewolf have those?

  • Valmond@lemmy.world
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    2 hours ago

    Putting too many game mechanics into a game, like fighting system, bonus crystals, combinations of stuff to upgrade other stuff, plus pets, minigames, repetable quests, party combinations, crosswords, and more, in a single player game especially.

    And dark patterns of course.

  • Björn@swg-empire.de
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    4 hours ago

    OP, you would love the Steam Deck, or in a few months the Steam Machine. Or any other PC with Steam for that matter. With Steam Input you can rebind the controls of even the most stubborn game.

    • Doc_Crankenstein@slrpnk.netOP
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      4 hours ago

      Unfortunately, I have a PC but can’t use it cause of circumstances which don’t allow me space to set it up.

      I do prefer PC over console for this very reason. PC is just better with customization and accessibility thanks to the option for modding and stuff.

      • CriticalMiss@lemmy.world
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        16 seconds ago

        Well, a Steam Machine might be perfect for your usecase then, it’s small so you can replace your console and enjoy it, as well as Steam Input.

  • missingno@fedia.io
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    5 hours ago

    Points of no return and anything else that’s permanently missable. No, I am not doing a second playthrough of a 100 hour JRPG.

    • Katana314@lemmy.world
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      2 hours ago

      Trails in the Sky has some interesting logic behind this where the gameplay serves the story.

      You’ll do some quests for people who actually end up being evil later in the plot. There’s also party members who temporarily join you while they have time off from their other job - then as the story progresses, their “lunch break is over” and they go back to their life. So, if you try to save content for later, it won’t be there anymore.

      Those little things end up putting more focus on what is accessible at a given moment, so a level 60 player isn’t going back to the starting area to wrap up quests he doesn’t care about for completion.

    • MrFinnbean@lemmy.world
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      2 hours ago

      It really depends of the implementation for me.

      I completelly understand that if you take a mission where you kill a merchant, you loose the option to purchace from them or miss their questline etc. Its a story point where your acts changed the world.

      But if you miss some unique loot item from dungeon you can go trough only once, because, it was too well hidden or it was behind some convoluted puzzle that you missed, im pissed.

  • chunes@lemmy.world
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    3 hours ago

    Wresting control away every time I take ten steps for some stupid exposition. Just leave me the fuck alone. Damn. I want to explore and discover stuff by, you know, playing the game.

    This is why Final Fantasy is my favorite game in the series.

  • Nima@leminal.space
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    6 hours ago

    spongy bosses don’t always mean they’re challenging. I can’t count how many times I’ve fought a boss who isn’t hard or interesting but just wastes time cause they have a ton of health.

    mechanics matter.

    • Doc_Crankenstein@slrpnk.netOP
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      6 hours ago

      I love my older retro games, like I’m a huge Metroid fan, but jebus to Betsy, they fall for this trapping all too often.

      I don’t fault them, those were the Wild West of gaming when devs were still figuring things out, but damn does it make going back to older games a bit rough.

    • mrgoosmoos@lemmy.ca
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      6 hours ago

      oh, hey, you haven’t launched this game in a year

      please download and install the new launcher. please login to the new launcher. your login does not work, please go to the website to reactivate your account. you must restart your system to reset the launcher login screen. please wait a full minute for the launcher to finish loading. please wait thirty seconds for us to process your login credentials. please wait fifteen seconds for us to begin the process of launching the game.

  • StayDoomed@lemmy.world
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    6 hours ago

    Too many games are “survival” games now which really means they will make you do a bunch of chores to get to the sub par shooter or adventure game the chores gate you from. No, I don’t want to chop wood and get rope or whatever for the 50th game that never innovates on any of these mechanics to get to the “good part”

    Also lots of fun games seem to be ruined because they are battle royales.

    • bricklove@midwest.social
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      6 hours ago

      Survival mechanics only work when the elements are the main antagonist like in Cataclysm: Dark Days Ahead (the zombies are just obstacles blocking my path to the fridge)

  • aaaa@piefed.world
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    6 hours ago

    Challenges that require replaying a level several times to achieve them can be very rewarding

    Unless the level also comes with unskippable cut scenes or long conversations on horseback

  • ThatWeirdGuy1001@lemmy.world
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    8 hours ago

    The fact that games act like climbing doesn’t exist. You reach a path blocked by a small rock that any normally able bodied human could climb and it just pisses me off.

    Like Pokémon games with a rock you could easily just walk around but noooo you gotta travel to this other town to get a special item or learn a special skill to get around this thing you could easily climb over or walk around.

    • TheSambassador@lemmy.world
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      6 hours ago

      It’s even worse in VR games. As much as I love Half Life Alyx, there were certain barriers that are literally just a pile of rubble or a chain link fence.

  • callouscomic@lemmy.zip
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    5 hours ago

    Abuse of quick time events. Some overrated games are horrible about it. I think it should never be used.

  • inb4_FoundTheVegan@lemmy.world
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    6 hours ago

    Gawwdan preventing rebinding is so annoying! Or it’s monkey paw wish cousin, letting you rebinding but the on-screen prompts are hard coded to display the default key.

    In a simmiliar accessibility vein, I’m hard of hearing so when a game has no option for subtitles then at best I catch 1/3rd of the story.

  • trslim@pawb.social
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    8 hours ago

    When a game rereleases with an enhanced version or remake and it ruins the atmosphere. Been playing SMT Strange Journey Redux, and the new artstyle feels so generic and bland compared to the OG Strange Journey. The original had this kind of dark and oppressive atmosphere that Redux is sort of missing. Its really minor, since Redux does add a ton of stuff, so its probably still the better way to play, but that original tone just isnt the same.

  • gcheliotis@lemmy.world
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    9 hours ago

    No save option during stealth sequences or generally in stealth-heavy games. Allow me the option to either improvise and enjoy messing up or plan and execute and test every section of a stealth route carefully without having to replay the mission a thousand times, especially when the slightest hiccup will have the whole mission going awry. If that leads to some people save-scumming their way through the entire mission, so be it. Let them play their way.