I noticed that pretty much all games I played in my life have been released after 1990. So now I’m asking those with earlier experience here:
Which games can you recommend from before that time?
But: they should still be fun in their own right and not just interesting to play in an historian sense of trying to understand how genres developed.
Games I played that are older than 1990:
- Tetris (classic for a reason)
- Pacman (interesting but simple)
- Prince of Persia (was too young to understand how to correctly play this game, I should maybe try to play it again)
- The Legend of Zelda (too old school and clunky for my liking)
Here are some greatly-known ones, primarily in arcades:
- Galaga. The ultimate refinement of early shmup design - before this there was Gorf, Galaxian and Space Invaders, all of which had good ideas but less happening for long term play. After this the genre took a turn towards scrolling games where more production values could be thrown at you. You can play Galplus or the other direct sequels, but it’s more like different takes than improvement.
- Robotron 2084. Same thing as Galaga but for twin stick games which had a bit of ancestry in “characters moving and shooting” games like Berserk before Robotron, but didn’t have it put together into the recognizable twin-stick scenario. The entire genre tries to glue more stuff onto the Robotron template, but it already has what is essential.
- Lode Runner, Boulder Dash. These are pioneers in “action puzzles on a grid with characters and level design”, a genre of puzzle game which is hard to imagine not having now, and is essentially timeless. These two were directly preceded by “Space Panic” and “The Pit” in arcades, respectively, but it was on the home computers that these games found their refined and playable form.
- Sokoban. Sokoban, like Lode Runner and Boulder Dash, is a character puzzle on a grid, but with no arcade elements. Also timeless, though newer takes on Sokoban all add undo and other conveniences. Also worth mentioning with Sokoban is Pitman, which is like a turn-based Lode Runner. It had a nice visual update on Gameboy as “Catrap”. (Early Gameboy releases are a reliable source of old games that people still craved a port of after 1989)
- Outrun. It’s a simple arcade racer. Other games like Pole Position or Buggy Boy could substitute. But aesthetically speaking, the game is The One Everyone Remembers, definitely aged in its sprite graphics and FM sound but still a compelling vision of “driving into the sunset with your girlfriend”, with no extra gimmicks like its 2000’s sequel.
- Zork. A difficulty of exploring the adventure gaming genre is in how quickly it consolidated itself into genre tropes that emphasize niche forms of challenge. Zork, being one of the first entries in adventures, manages to keep it simple enough: there’s a fantasy world to explore and puzzles and some random chance elements. The vocabulary is limited but doesn’t strive to get in your way.
- Ultima 4. Roleplaying is probably the genre that is hardest to make recommendations for since it’s gone through so many fashion trends. I pick this particular one as opposed to any other in the series because it hits a nice balance of conveying a unique roleplaying world and quest style(follow an ethical code to become an Avatar) versus being a simple and playable experience. Ultima never emphasized combat or grind although it has a little bit of that going on, which makes it unique among most 80’s RPGs since the easiest way to pad out these games is to add punishing grinds and gotchas. Earlier Ultima entries are just simple(3 in particular still quite playable), later ones become more burdened by worldbuilding(5 is still worth trying if you want a challenging, sometimes confusing quest). The NES version, though not “authentic” to how the original Apple II game looks and feels, is probably the most accessible port of it. All the Ultima games rely on basic conventions of the genre during this period: write down all the dialogue for hints, make maps of each location. The puzzles are loosely structured and can be sequence broken by knowing what keywords to type or where to search.
And some lesser-known ones:
- Bill Williams’ Alley Cat and Salmon Run. Two arcade games that engage with the lives of the titular animals. Relatively simple but creative and fun to play every time.
- Xagon. An arcade game for the Atari computers styled after the more popular arcade hit Q-Bert, this game uses hexagons instead of cubes and its sense of graphic design still works perfectly.
- The Return of Heracles. The approach to role playing in this game is really noteworthy since it figures things like a kind of board game - there is a lot of RNG, a lot of puzzle solutions that will get your character killed, forcing a new one to take their place - and you are expected to roll with it. When people say 80’s games had teeth this is a good example of it. That might sound bad, but it’s the same kind of tangible risk that made battle royale games blow up in the 2010’s.
- Journey to the Planets. This is a game played because it is hyper abstract in the ways that only early 80’s games were - the scale of objects, the vague representationality, the flashing colors and strange noises that only Ataris could do. The sense of raw experiment shines through this game, and while you’ll probably become frustrated and give up very quickly, it’s about the look and feel. Zelda came along and made things boring.
- Alternate Reality: The Dungeon. This was a high-minded, overambitious roleplaying project that got to its second game before giving up because of publisher issues. What’s special about it? The depth of simulation, mainly. The first game, the City, had weather effects, diseases, alignment, reputation and seasons, but it was a kind of prelude to the Bethesda-style open world in that there were few explicit goals. The Dungeon added in a traditional questline chain, and explored the worldbuilding (a “kidnapped by aliens, forced to participate in a fantasy simulation” premise) in much more depth. If you are going to play one first person dungeon crawler from this period, this is the one I’d go with. It shows its age, but the atmosphere remains striking and unique. One of the first major encounters in the game is your doppleganger, who mirrors your own stats. You can get sick with the “Crystal Death” which makes you stronger but slower until you freeze. If your inventory is full, “The Devourer” will arrive to reclaim memory by consuming your items. The game has big ideas conveyed in a simple way, and the interface only has a few things that take effort to learn: you can get down to the business of grinding, mapmaking, hint collecting and puzzle solving pretty quickly.
- Project Firestart. This is one of those games that occasionally appears on lists of predecessors to modern survival horror. It’s a very fully realized, cinematic take on how to do the genre, despite being stuck in side view and requiring disk swapping to move around the sci-fi, alien-infested ship. It was made for the wrong machine, TBH - it would have blown away a lot of people on Amiga or Genesis. The C64 graphics make it a little weaker aesthetically than it could have been. But I wouldn’t call it obtuse or unplayable at all.
Thanks for taking the time to describe each game, it makes it much easier to decide if a game is up my alley!
I have to see how to play them on a modern system, but if they are fan favourites, those surely ported them to modern systems.
Galaga is great! Also I remember Defender 2 on the NES
Metal Gear 1 & 2
MSX versions. Like from the MGS3 HD Collection.
My two favorite arcade games of all time are UN Squadron and Hot Rod
UN Squadron is a side scrolling shooter by Capcom with a solid anime theme. My understanding is it’s based on an Anime called Area 88. Quite the quarter eater, but if you like seeing GIANT machines and blasting them with your airplane, give it a go. https://en.wikipedia.org/wiki/U.N._Squadron
Hot Rod is a top down racing game by Sega. (The name is so generic that it can be hard to find.) The cool ‘hook’ on this game was that it was meant to be played with four players standing around a tabletop arcade cabinet, so every player was looking down on the screen. It also had the interesting note that the game never ended, it played much like a campaign where you are championing a racing team. Manage your power-ups, because they break down, and are often the wrong one for the next track (with the artificial difficulty that you can only change 1 part per race). At my home arcade, the difficulty was set low enough that I could loop the game until I got tired of standing, which definitely helped make it one of my go-to games.
I should add - the original version of this game plays kind of slow - there’s a lot more focus on car control & driving clean lines. But Sega released a mod chip set for it later that doubled the game speed, which turns it into a ‘just hang on & don’t hit anything’ type of racing. Both are fun, but it’s like two different games. https://www.arcade-museum.com/Videogame/hot-rod
Prince of Persia, 1989.
This game pioneered rotoscope animation and directly influenced the Tomb raider series in many ways:
- Crumbling slabs that you fall through
- spikes that kill you if you fall on them, but you can walk through them
- Clanging jaws that will chop you in half
- the re-cycling of multi-tier map design, when one big room with many levels becomes a central atrium to which you return many times, just sometimes higher or lower than you were before. Also a very clever use of limited memory resources.
- A random doppleganger encounter that hurts you when you hurt it.
- block-based jump physics with standing, running, and vertical jumping
- hanging from ledges as a mechanic
- little known fact about prince of Persia but if you holster your sword and hold X and T while drawing your sword, the player draws a pair of uzis instead
The gold box RPG series: Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Pools of Darkness.
These are set in the Forgotten Realms, and using the old AD&D ruleset. They’re very old school and may not be to your liking, but they are classics for a reason. Combat is very tactical, and the story interesting.
I’ve seen someone else mention these, but I have to recommend then as well:
Maniac Mansion (1987). It’s the first SCUMM (Script Creation Utility for Maniac Mansion) engine game that all its successors use (Indy 3 & 4, Monkey Island, Sam and Max Hit The Road, etc). Really hard game play from what I can remember, and it has a sequel too, Day of the Tentacle (1993), which is absolutely hilarious.
Laser Squad (1988) was among my favourites growing up, they are the precursor to UFO/XCOM (the original from 1993).
Elite (1984), a technological marvel for its time. It’s still playable today, and if you liked any of the other space exploration / trader / miner games (E:D, Star Citizen, X4, Freelancer, etc) you will love this.
King’s Bounty (1990). I could have sworn this was from earlier. No matter. It’s the precursor to Heroes of Might and Magic. Has less balancing than its successors and can get really whacky.
Spy vs Spy (1984). Really fun split screen couch pvp. You set traps in a house with doors everywhere in various places that you hope your opponent will forget about while also hunting the other one and beating each other in a brawl. It can get hilariously complex. But needs another player as there’s no AI from what I can recall.
Creatures (1990). It’s a platformer where you control a cute bear trying to rescue other cute bears from evil potatoes and mushrooms and birds. And that’s where the cuteness ends. Every platformer level finishes in a so called torture level where the cute beat to be rescued undergoes some crazy mutilation by chainsaw, sharks, acid. Has a sequel, Creatures II (1992) and a spin-off (kinda), Mayhem in Monsterland (1993).
Summer Camp (1990). Another platformer, story driven with fun mini games. Has a sequel, Winter Camp (1992).
Mike Tyson’s Punch-Out!! is one of the greatest games ever. It’s a boxing game that relies heavily on reflex and rhythm, and it plays so smoothly you’ll be surprised it’s an NES game.
Mega Man 2 is a classic. Most people claim this or Mega Man 3 (1990) as their favorite. Just some great action platforming, if you like to jump and shoot.
Speaking of jumping and shooting, Contra is another insanely fluid game. I really think its gameplay holds up well compared to even SNES-era games, and its vibrant, high-contrast colors are seared into my brain.
Most great NES games are some type of platformer, honestly. Castlevania is no exception. With a gothic horror aesthetic and a killer soundtrack, it’s honestly one of my favorites to just kick back and play with a drink.
I would also recommend the original Super Mario Bros., if you really haven’t played it. It’s pretty good for an early outing.
Oh and, as a rule, NES games are hard. Arcades made you pay quarters for lives, and since games were $50+ they wanted you to get your money’s worth in restarts. You would do well to learn the Konami code.
NES Contra is spot on for controls. Just picking it up for the first time, it’s so responsive and the movement feels good pretty much immediately. The arcade version of the game had weird jumping movement that feels clunky, but the NES version just feels so much better. It’s also not as hard as its reputation makes it out to be.
Absolutely. Contra may be the easiest on this list. But Contra with just 3 lives…
I’ve definitely played through the game multiple times in a row on just those three lives. You gain more lives at certain score levels anyway. If you play through the entire game without dying, you’ll have around 10 lives left. And if you sit through the credits, the game continues from the beginning, only it gets harder after every loop. After 4 or 5 consecutive runs, the basic enemies that usually just run and jump actually start shooting at you.
I’ve gotta be talking to Bill Rizer’s alt account right now.
You’re making me want to break out Contra and get as practiced as you.
Anyone remember the BBS “turn based” games?
I don’t even remember the names, but you would login every day to play your turn. Resource allocation based.
There was a drag car racing one and a space one that I remember.
After searching one that I did play was called “Trade Wars” !
Something dragon! Red dragon?
I totally remember those lol thanks for the throwback memory!
Yes I cannot remember all the specifics either, but there was finite resources, and you could only accomplish so much per day and it gave you incentive to keep coming back
Found it! Legend of the Red dragon
Legend of Red Dragon aka LORD
I sorta remember Earth: 2025 and Utopia being a bit like that. You’d generate turns over time and login once or twice a day to spend the turns. Not sure if that’s exactly what you meant by BBS though, and the only ones I know offhand I think were all late 90s starts.
I meant actual BBS, in the mid eighties. You would dial into on a phone line using your 300 buad modem. Lol
The “game” was text based and hosted on the BBS server.
Zork (1980), and Nethack (1987) are fun adventures.
Any Infocom game, for that matter. Zork II and Hitchhiker’s Guide to the Galaxy were fun, too.
I’d also suggest the granddaddy of interactive fiction games: Adventure / Advent / Colossal Cave. I actually still have the map I made around here somewhere.
That brings memories. I also had fun with old school muds
ive been playing a port of the original rogue (which nethack is based on) and its pretty fun too
A lot of pre-1990 games are pretty clunky, so you kinda have to see them either as someone from the era would or try to appreciate them for what they are today. That being said, a lot of them are still fun with this in mind.
The Gauntlet series is probably my favorite early game. It’s better played with 2-4 people, but can be played alone. It’s essentially a dungeon crawler, but the levels and enemies are interesting and fun to navigate.
Some other good ones are Dig Dug (pacman but more fun and underground), Galaga or Galaxian (arcade space shooters), Adventure for the Atari 2600 (first rpg and first easter egg in video game history), Rampage (be a giant monster and destroy buildings), 1943 (airplane shmup (shoot em up) with cool powerups and pixel art) and toobin (also a shmup where you’re on an inertube and navigate perilous waters. Sounds boring but it has really cool level progression and game mechanics later in the game).
Really hot take here: Super Mario Bros (you didn’t mention it in your list).
For a game from the '80s on the limited hardware available at the time, they really put a lot of work into the mechanics of the platforming. It’s an incredibly responsive game compared to its contemporaries.
Legend of Zelda along the same lines. I remember how cool it was that it could save progress without constant power. Caveat is… It’s so hard without a guide or a lot of trial and error.
You are right, I never did play the first proper Mario game. Will check it out!
Recommendations I haven’t seen here listed (so I avoided NES almost entirely):
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(NES,Master System,PC) Pipe Dream:, which is quite fun if you like puzzles.
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The Colonel’s Bequest: A Laura Bow Mystery. It is one of the most beloved adventure games from this era and probably one of the best detective games ever made. Obviously it suffers a bit from an outdated UI but I find the EGA graphics ingenious and charming, doing more with less.
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(Amiga,DOS, Atari ST)Defender of the Crown: If as a kid you liked the middle ages, then this would be what you would think of: fighting jousts, siegeing castles with catapults, raid castles and rescuing Saxon maidens. It is a difficult game though.
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(Everywhere)Maniac Mansion: I think no one mentioned it, but either way it is a fantastic adventure worth your time, not all ports are equal though.
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(FM Towns,TurboGrafx,Atari ST, Amiga, DOS)Loom: A unique graphic adventure where you use music to create magic and solve riddles. Recommended FM Towns for the music, though some ports have voice dialogs which are also great.
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(Master System,Arcade)Fantasy Zone II: I didn’t see a Master System until I was older, but it has few gems worth mentioning, like this wacky shoot-'em-up that has a lot to offer.
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(Amiga, Genesis remake)Speedball 2:Brutal Deluxe: A bit cheating as it was released in 1990, but both a fantastic sports game and probably one of the few multiplayer games here.
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(Amiga,DOS)North and South: A civil war strategy game with comic style elements, a very streamlined strategy, and some arcade mini-games.
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(Genesis)Herzog Zwei: Mix of real-time strategy and shot-'em-up in a well cared package, good graphics, decent sound and challenging enough to keep you playing for a while.
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(PC, Genesis remake)688 Attack Sub: If you’re into simulators and like those tense submarine warfare movies, this is a decent choice. The Genesis remake is newer (post 89) but it is mostly the same with a coat of paint.
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(Amiga)Captain Blood: A weird euro game where you are traveling to multiple alien worlds trying to find your clones to suck out their lifeforce and having to learn alien languages to do so. Very Giger-esque. You can blow-up planets.
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(Master System)Phantasy Star: I got it out of curiosity and while it is rough like the earlier Final Fantasy games, has a nice story and a fun customization approach. In addition if you like this one, check out Phantasy Star II for Genesis (1989).
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(Everywhere?)Marble Madness:A game made to torture you with a marble going through a maze full of traps, but it’s so simple to pick and play that it’s hard to say no. (Not all ports are equally fun)
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(PC,Atari ST, some consoles?) Gauntlet 2: Unpretentious maze combat with nice multiplayer capabilities. Find keys, kill monsters, get gold.
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(Atari ST, Amiga, PC)Millenium 2.2: Strategy game about being a Moon colony in a universe where Earth got asteroid treatment and Mars is full of assholes. Incredible UI (for its time and complexity) and excellent music in the ST version.
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(Computers and 8-bit consoles)Treasure Island Dizzy: Charming graphics, fun puzzles, so-so platforming, you’re an egg.
##Maybe category:
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(Genesis)Sword of Vermillion: It’s a very contentious game as it was praised a lot for not being turn-based, but the arcadey mechanics now seem a bit bland. It’s a decent RPG from that era, and the early 16-bit graphics are a welcome addition.
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(Maybe everywhere?)The Bard’s Tale III: It won’t blow your mind because it was a very loved precursor of the western RPG and has both a nice format and consistent pace. That said, the Bard’s Tale series has always been known to be very hard.
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(Master System)Alex Kidd in Miracle World: It’s like Super Mario but with larger, well detailed sprites and fun mechanics, maybe some of the best to offer by this console before the 90s.
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(Amiga)International Karate+: It is a very very simplistic fighting game that’s easy to pick up but hard to master. There’s better though in the 90s.
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(Amiga)Laser Squad: Great game at the time, spoiled only by the existence of XCOM 5 years later and the fact that the there are very few missions. The UI is rough.
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Snatcher (1988). Cyberpunk text-heavy adventure by Hideo Kojima. The MSX version was fan-translated and the Mega CD/Sega CD version received an official English localization a few years after the PC88 and MSX versions came out.
Bubble Bobble
Leisure Suit Larry 1-4
Secret of Monkey Island (released in 1990 actually, but close enough)
Barbarian (1987)
Batman (1989)
Space Quest and King’s Quest, at least some of each series but I don’t remember which ones.
Just a few I remember from my old Amiga.
To add to Bubble Bobble some C64 games: Tom Thumb Gianna Sisters (best) Rainbow Islands Katakis Armalite
Oh and the good old AD&D games: Hillsfar Pool of Radiance Curse of the Azure Bonds Pools of Darkness
Not sure if before 1990: Loom, Indiana Jones 3
Amiga 500: Silkworm (2 player coop, I thought it was a banger back in the days)
What was that one where you were a little cute yellow walking bird and you jumped on these primarily vertical fanciful maps, and you rode in little balloons and stuff you jumped in?
E: it was New Zealand Story!
No idea, sorry - first time I hear this. I do recall a game that was a hex listing to type from a gaming magazine that had a yellow player sprite, could have been a bird. But we gave up hand-typing the listing into a hex editor half-way so I never got to play it :(
I literally came to say Bubble Bobble too!
I’ll add Adventures of Lolo, all of them.
Oh, also Dragon’s Lair and Space Ace. More interactive animated movies than anything, but well worth it for the classic Don Bluth animations.
- Hero’s Quest: So You Want to Be a Hero
Quest for Glory II- Duke Nukem
- Adventure
- Sim City
- Lode Runner
- The Oregon Trail
- Boulder Dash
- Where in the World is Carmen Sandiego?