• FinishingDutch@lemmy.world
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    14 hours ago

    That doesn’t feel too surprising. There’s nothing really new to buy in terms of hardware; likely everyone who wanted a specific console now has one. And others like myself are waiting: I want a Switch 2 OLED, but that’s not available yet.

    And there’s also the fact that many game releases now suck, with no real must-have titles for console to boost sales right now. And new physical titles are expensive.

    It’s just a dip caused by a combination of factors. If GTA VI releases next november, the chart is going to look like a rocket taking off.

    • ampersandrew@lemmy.worldOP
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      8 hours ago

      And there’s also the fact that many game releases now suck

      I don’t think I’ve ever had more great new game releases, personally.

  • gointhefridge@lemmy.zip
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    22 hours ago

    Good, maybe now prices for them will finally come back down to reality. $500 for a switch is bonkers and $800 for an Xbox of any variety is outright criminal.

    • ipkpjersi@lemmy.ml
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      15 hours ago

      Actually, I have bad news for you… prices are likely going to go up from the AI bubble plus the upcoming RAM shortage.

    • thatKamGuy@sh.itjust.works
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      22 hours ago

      Prices won’t fall, not until the AI bubble bursts and the related industries shift focus back to consumer-level goods.

      At best, you could hope prices remain steady for a few years and real-world incomes slowly rise to match this new normal.

      • Rooster326@programming.dev
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        18 hours ago

        industries shift focus back to consumer-level goods.

        And how is this going to happen when nobody has any money?

        • thatKamGuy@sh.itjust.works
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          15 hours ago

          The principal of supply and demand still applies, they will cut prices up until the point they either go out of business or they find a sufficient number of buyers.

          Companies like Nvidia, Micron and Samsung are currently chasing massive profits off enterprise customers, but will come crawling back to consumers once the AI bubble bursts (assuming they survive the resulting market collapse).

          As an example, if Nvidia can turn one TSMC wafter into one AI accelerator that they can sell for $40K, or into ~5 RTX 5090s they can sell for $2K/ea - they will sell as many of the $40K cards as they can, and only use failed wafers to try and satiate RTX 5090 demand.

          But if there are no more AI customers, they will be forced to drop prices in order to shift more volume. If they can’t drop prices further due to wafer costs, then they will pass up wafer allocations from TSMC.

          If TSMC sees too many wafers free up - they will be forced to drop prices to all customers (AMD, Apple etc.) to try and pick up the slack. They in turn will need to drop prices in order to try and increase sales volumes.

          This will have a downwards pressure on prices and a “return to the mean” moment for tech prices. It will just be a painful couple of years until we get to that point, and honestly with the way things are currently going - it will be the least of our worries.

      • CosmoNova@lemmy.world
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        14 hours ago

        You think prices will fall now that there are giant new capable data centers everywhere? AAA Gaming will become synonymous with cloud gaming and the hardware to run games at home won‘t be produced anymore. They’ll build even more data centers instead. It‘s a much more useful business model to establish tech feudalism for the overly rich.

        • thatKamGuy@sh.itjust.works
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          13 hours ago

          Data centres aren’t run by hardware manufacturers. When Nvidia/Micron/Samsung run out of enterprise corporations to bilge funds out of, they will return back to selling to consumers.

          Does this mean that things will 100% return to how they were in the ‘Before Times’? No, let’s be real - the surplus of under-used data centres will definitely result in a push towards cloud gaming, online experiences and the like - but in an ideal scenario we would end up with more choice and not less.

          But again, this all hinges on the current AI bubble bursting in the near future - followed by a pretty bad recession/depression.

    • ampersandrew@lemmy.worldOP
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      22 hours ago

      Prices are not going to come down. If they could get a Switch 2 in your home for $300, they would. The component parts are too expensive.

      • thermal_shock@lemmy.world
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        22 hours ago

        X (doubt)

        They’re too greedy to let things go at cost now, they know parents and fans will get it anyway. Look at parking alone for disney world, like $175.

        Greed has ruined companies. Nintendo won’t sell bubble bobble for NES, I have to find a used cartridge or do without. They don’t sell nor support it. So I use a rom and they cry about that. They don’t get it both ways, fuck Nintendo. I’ll never stop seeding/sharing my massive rom collection, switch games included.

        • ampersandrew@lemmy.worldOP
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          22 hours ago

          The funny thing about Disney, and believe me, I don’t want to defend them here, is that they’ve found ways to admit and fit far more people into the park as demand rose for a thing that inherently has fixed supply. More or less the same thing is happening with GPUs and memory right now as AI demand is sucking up so much supply and they can’t be produced any faster. The supply can’t increase, so the prices go up. They have to. Nintendo and Sony both know they stand to make more money after the fact if they sell you a cheaper console, but they can’t lose $200 per unit either, or there’s very little chance they make a profit on it ever.

          • thermal_shock@lemmy.world
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            21 hours ago

            Unless you have insider information/proof, this is just speculation and I don’t believe it based on their past greedy little money grabs. They’re going to milk it until everyone has one. There are people who have multiple switch 1s, different switches for certain games, colors, modded ones, customized ones. The list goes on. The goal is to extract money from your account to theirs any way possible.

            I mean, $7/month just to backup your games. Why is there no local way to copy a fucking file?

            As far as Disney, don’t care. Unless there is armed security guarding your shit, $175 is just extortion.

            • ampersandrew@lemmy.worldOP
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              21 hours ago

              Insider information of what? Increases for memory and GPUs are covered by basically every news outlet that covers tech right now. That $7 to copy a file is exactly why they’d want to get a Switch into your home for cheaper if they could. You get multiple Switches in the same home by making it accessibly priced, and Nintendo knows that. Walled gardens suck, and that’s where their money is made. Right now, Nintendo is absorbing some extra costs above and beyond where they expected (like tariffs) by charging more for accessories rather than raising the price of the base unit, but there’s a good chance they lose their stomach for keeping the Switch 2 price where it is as we run into more of these supply issues.

              As far as Disney, don’t care. Unless there is armed security guarding your shit, $175 is just extortion.

              Even ignoring the fact that cars and parking them is about the least efficient use of land you can have, the only alternative is that they keep prices low but then there’s a lottery or a waiting list to get in. No secret as to why prices just went up.

              • thermal_shock@lemmy.world
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                21 hours ago

                Feel like you just want to argue, I’m gonna leave now.

                And by proof, show that they are not making profit on sales of the hardware. I assert they absolutely are and will just for $$$.

                Weird you’re defending $175 parking lmao.

                • ampersandrew@lemmy.worldOP
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                  21 hours ago

                  We all want things to cost less, but as adults, there are realities to acknowledge as to why they can’t. I never said they’re not making profit on their hardware, but their actions (announcing prices and then raising them above their competitors after tariffs were revealed) indicate that their margins are probably not very high; marketing one price and then changing it is a tangible expense that companies don’t like to do if they don’t have to. This report that we’re commenting on shows that even being the only new console this year is not enough to make it a hot holiday item.

      • gointhefridge@lemmy.zip
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        20 hours ago

        Switch 2 has a much healthier margin than Switch. Nintendo is actually making money on the hardware this time. They don’t have the lineup or the services to justify the hardware being a loss leader and won’t until probably 2027.

        Here’s to hoping the Steam Machine is $799 or less.

        • Rooster326@programming.dev
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          18 hours ago

          The Steam Machine is just about the only “Console” that can not be a loss leader because it’s just a PC.

          If it’s too good of a deal - people will just buy them for offices.

    • CmdrShepard49@sh.itjust.works
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      22 hours ago

      I don’t think its necessarily the prices that are the issue but what you’re getting for it. Games have historically not kept up with inflation and still cost less than what we were paying for SNES carts in the 90s, but now they’re the 15th sequel of some franchise and are only half finished so there isn’t much draw for customers.

  • Rooty@lemmy.world
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    18 hours ago

    On a related note I had a hankering for playing the Etrian Oddysey games and went to look for it at the Nintendo Switch store.

    Eighty fucking dollars for the trilogy remaster. Yo ho ho and a bottle of rum I guess.

  • jordanlund@lemmy.world
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    1 day ago

    For physical software, it’s super hard to buy it if stores aren’t stocking it.

    The Xbox section doesn’t really exist at Target, Walmart, or Costco anymore, and it’s on the way out at Best Buy. Naturally that’s going to have an impact on sales.

    Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

    On the hardware side, I already have this generations worth of hardware (PS5, XSX, Steam Deck), and I’m not interested in all the baggage on the Switch 2.

    Plus, hardware prices are up.

    So the surprise would be if sales hadn’t gone down.

    • Peffse@lemmy.world
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      1 day ago

      and of course, this will be misconstrued. The executives will shout “look! people don’t want physical ownership!” and the push to digital rentals will continue… and result in even higher prices when they pull a Netflix.

      • CosmoNova@lemmy.world
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        14 hours ago

        Execs genuinely couldn‘t care less about what people want. They are the architects of this trend away from physical media.

        I’m making the prediction that any hardware that isn‘t essentially just a screen that connects to the internet will become more and more expensive to the point no one can afford them. Major brands that we all know and use today will withdraw from manufacturing end consumer products.

        I‘m guessing 10 years from now virtually everyone will be forced into cloud service subscriptions for gaming because the hardware to run these games won‘t be sold to us anymore. For a while Chinese companies might try fill the void the likes of Nvidia and AMD left but that will be short lived too.

        You will go retro and learn to take care of your soon old timer hardware that will become ever more pricey to fix as spare parts get more rare and ridiculously expensive expensive or you will own nothing and be happy with that.

        Yes this is all speculative but it‘s a vision of the future that becomes more and more obvious to me by the day.

      • jordanlund@lemmy.world
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        1 day ago

        If it goes all digital next generation I won’t be bothering. I didn’t leave gaming, gaming is leaving me.

        Cool, cool, plenty of backlog to get through…

      • ampersandrew@lemmy.worldOP
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        1 day ago

        This is misplacing cause and effect. The shift to digital has been happening for years now. They cut physical production because fewer people were buying it.

    • XiberKernel@lemmy.world
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      1 day ago

      Xbox is just a subscription rental business at this point, Microsoft doesn’t seem interested in gaming outside of that.

      • CosmoNova@lemmy.world
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        14 hours ago

        The problem is if nobody sells affordable hardware or hardware at all anymore, the only path they can go is cloud gaming. That means from here on onward ownership is dead.

    • Lemming6969@lemmy.world
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      24 hours ago

      Physical versions only have value of they are complete and relatively bug free, and originally purposed to avoid big downloads.

      Nowadays day 1 patching may be the same size as the install or larger negating half the point. The other half is lost because almost everything is a subscription, multi-player, or delivered with too many bugs as a beta test.

      Collecting physical copies is a thing, but is niche.

    • Agent_Karyo@piefed.world
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      Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

      If the disc version exists, can’t you buy it online?

      And aren’t console discs de facto installer stubs?

      Just curious, I play on PC where physical discs haven’t been a thing for a long time.

    • ButteryMonkey@piefed.social
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      1 day ago

      This is basically why I’m giving up collecting physical media. I have several hundred games on disc/cartridge, and consoles from most generations, but it’s really hard to find newer games on physical media these days. Most of the good ones can’t be found used, and good luck finding a new copy anywhere.

      And of course all the older physical media is also getting harder to get because people are paying a lot for it now… like I have some games in the $80-500 range that I paid very little for years ago. I know the used sales probably don’t count to this article, but you can just look at them to see what’s going on with new physical sales. They made whole consoles that don’t have disc drives, so people couldn’t buy used and bypass them making profit, ffs. Of course the physical game market is crashing. They did that on purpose.

      PS5 era is the last hurrah for physical media for me, and I honestly barely even play on PS5 because there’s just nothing to get. I’ve managed to get like a dozen discs for it, and that was difficult. Meanwhile I have easily 4x that for ps4, and prior generations are even better represented. I’d like to get the current Xbox since it’s mostly backward compatible with the one before it IIUC and I have a 360, but I just have no motivation to do so.

  • thesohoriots@lemmy.world
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    1 day ago

    I just want to lick a couple more Switch cartridges fresh out the box. Is that too much to ask?

  • Stupendous@lemmy.world
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    1 day ago

    Worst physical hardware and software sales since 1995 so far. Switch 2 won’t be its first holiday next year and potential price hikes from storage and ram next year

  • ipkpjersi@lemmy.ml
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    15 hours ago

    Meanwhile I bought an Xbox Series S and PS5 and a Switch 2 plus a bunch of SSDs all in November lol

    Having a knee injury plus not much else to do plus a 75 inch TV I bought back in September will do that for you lol

  • Agent_Karyo@piefed.world
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    1 day ago

    Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don’t track GOG or Epic at all (they are of course a lot smaller than Steam).

    • SCmSTR@lemmy.blahaj.zone
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      20 hours ago

      PlayStation 1 had only just come to America a month or two prior, and the n64 wouldn’t exist for another year. Basically, it was just arcade games that were popular at that point, some snes games, and some ps1 games in Japan.

      Imagine “gaming” being just donkey kong, street fighter, mario, and contra, and a ps1 cost $300 usd.

      “Gaming” then was about as popular as virtual reality now.

    • ampersandrew@lemmy.worldOP
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      21 hours ago

      The market was just way smaller back then. Video games weren’t a mainstream hobby yet.

  • LemmyEntertainYou@piefed.social
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    1 day ago

    This will probably be a controversial take but physical media shouldn’t exist in 2025.

    Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that’ll one day degrade and become useless.

    • ampersandrew@lemmy.worldOP
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      1 day ago

      There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood’s crying about the implosion of its industry, but they’ve operated as a cartel that stands in the way of stuff like this for a long time.

      • LemmyEntertainYou@piefed.social
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        1 day ago

        I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority’s desire to actually own movies.

        At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.

        • ampersandrew@lemmy.worldOP
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          19 hours ago

          They tried. They can’t sell movies that the rights holders won’t allow them to, and the studios all kind of unanimously decided not to do this.

          • SCmSTR@lemmy.blahaj.zone
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            18 hours ago

            Oh, did they? I must’ve either missed it or blocked it out. Well, Hollywood digs its own grave at everybody’s expense and loss

    • sp3ctr4l@lemmy.dbzer0.com
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      22 hours ago

      In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.

      … on an SD card, that I bought, formatted, and moved files onto.

      Steam lets you make game backups, GOG releases are basically portable… make a backup, compress it, put it on a backup drive.

      … and thats all without my pirate hat and pegleg on.

    • SCmSTR@lemmy.blahaj.zone
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      19 hours ago

      What if usb sticks lasted hundreds of years, were still the same price or cheaper, were faster to read and write, and you could buy games that shipped to you on them, that you could potentially also add patchers onto? Like they would always have the original version on them, but has enough space to periodically add updates on over the years, so that you could revisit them.

      And they were made in a shape that wasn’t awkward. And had good label surfaces. Throw them in a drawer or display them in a stack somehow.

      And you didn’t have to install the game on your pc, you could just run the drive as is.

      This is something we could potentially have in the future, if companies stopped being such short sighted greedy bitches about everything.

    • krashmo@lemmy.world
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      1 day ago

      I agree in principle but digital doesn’t come without drawbacks. It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that’s still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.

      • JordanZ@lemmy.world
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        18 hours ago

        For all Steam’s faults…they host games forever it seems. A game I use to play was pulled from the storefront but stayed in your library(assuming you had it prior) because the publisher shut it all down back in 2017. I can still download and launch the game but the servers were gone so you couldn’t really play. Apparently pretty recently people found a way to get bootleg servers up so players were appearing as online again.

        I’ll agree it’s still a point of failure if Steam just up and disappears but I’ve never had a game actually disappear from my library yet. Unlike basically every digital copy platform for movies (digital copy codes from physical copies). Just because you ‘own’ a digital movie doesn’t mean it won’t just vanish one day. iTunes will generally give you a couple bucks if you bring it to their attention that it’s gone but other platforms basically tell you to pound sand.

        We basically have the exe issue with PC games on disc. I’ve got a few of those but most have been community patched so you just copy the cd contents, copy a file or two on top and launch the game for a modern os. Obviously some security risk here if those patched files are malicious.

      • Agent_Karyo@piefed.world
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        It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.

        That’s not really true. GOG installers are the obvious option, but even many of the games on Steam don’t actually have DRM and can be backed up.

        And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).

        For example you can run the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 works too) on a 1440p monitor:

        This is a 30 year old game!

        Don’t get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.

      • LemmyEntertainYou@piefed.social
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        1 day ago

        There’s nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It’s not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they’re at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that’s out of our control for backups to our purchases.

        • Zorque@lemmy.world
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          That’s still physical media, though. Just one you “create” yourself. You could say “This isn’t a hunk of plastic, therefore I’m not contributing to e-waste”… but that only matters if you decide to throw away the game after making a copy.

          Drives still fail eventually, just like disks and cards.

          • subignition@fedia.io
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            23 hours ago

            By that logic digital media can’t exist because the data has to be stored on something physical eventually.

            • Zorque@lemmy.world
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              23 hours ago

              By that logic, no media exists (and also always exists) as it occupies a superposition of both being on and not being on physical media.

              What the fuck are you talking about? It’s both digital media and physical media. They can not exist without each other. The only difference being that physical media bought in a store is permanently stored on its own medium… and considering we’re talking about permanent storage anyways… what difference would that make?

    • HarkMahlberg@kbin.earth
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      1 day ago

      Almost got me with that hotness but I wouldn’t necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.

      Trouble is, physical media is relevant now because companies can’t nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let’s say we own the hard drive, that’s great, but I still need to transfer it once the disk/flash dies. It’s unquestionably more efficient than disc media tho.

      • LemmyEntertainYou@piefed.social
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        I guess it’s not so much the discs I’m against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there’s no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it’s still useless without a significant download from a server than could theoretically cease to exist at any moment?

        • HarkMahlberg@kbin.earth
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          22 hours ago

          Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we’re in a neverending fight against entropy.

    • B0NK3RS@lemmy.world
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      I have mixed opinions on physical media but. I’m starting to agree with you on this point. In the past I’m all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.

  • Jaeger86@lemmy.world
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    1 day ago

    It’s like all these overpriced new games have more people waiting for sales, I know I sure have

  • rafoix@lemmy.zip
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    24 hours ago

    We’re in the middle of the latest episode end-game-capitalism. Of course things are gonna be bad but nobody will blame the wealthy people because their job has become dependent of those same people.

  • londos@lemmy.world
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    1 day ago

    If games don’t come on physical media, what’s the point of a physical device?

      • londos@lemmy.world
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        1 day ago

        Anything. Xbox, PS, PC, whatever. But there’s no reason to be constrained to one device/platform anymore.

        • CmdrShepard49@sh.itjust.works
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          22 hours ago

          Those are all physical devices though. I agree platform exclusives aren’t good for anyone but the companies but it does seem like most are moving away from that model with these newer generation consoles.

        • ampersandrew@lemmy.worldOP
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          1 day ago

          And that’s worth talking about in relation to this article too. But also, you buy those devices at retail, and we’re down 27% from last year.